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DiceFire

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A member registered Nov 30, 2024 · View creator page →

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Like the responsible individual I am, I agreed to the conditions that I would be serious… AND THEN COMPLETELY IGNORED THEM (DON’T TELL ME WHAT TO DO, MOMMM o(≧口≦)o)

OMGGG LOOK HOW FAST IT CAN SPINNNNNN. I wanted to take it up to over 9000rpm, but the game ended. 😔

Other than that, I really liked the chill vibe of the audio and visuals. It has that cozy, relaxing feel that makes it easy to unwind while playing. 😌

Overall, pretty cool! 🔥🔥🔥

Quack queck quackity quack!! Queq quak queck queck quack queg quackk! 🔥🔥🔥 Queck queck quack!

(I defeated Lord QuackerCrumbs and his minions!! The mighty have crumbled by the power of BREADD! 🔥🔥🔥 Really cool game!)

Yooo, terminal games!?? And with Godot too!? This is actually pretty epic! 😎 It was really cool seeing the commands affect the bird/car in real time! I need to lock in and get my typing skills up fr.

Overall, nicely done!! 🔥🔥

I love the art, music, and overall feel of the mechanics. The gameplay was really fun too!

Nicely done! 🔥

I take it an unfortunate bug prevents the game from loading past the text. Been there before with a friend on our second game jam  (it was a typo for <). 😭 It happens, but at least you got a submission in! You can always update it afterward. 🔥

Other than that, I really liked the narrative at the beginning and how you used the text to emphasize PAY THE FIN. Yes sir!! 🫡

Overall, nice idea! I’d love to see where you take the game next! 🔥🔥

Pretty cool game! I really liked the audio and art! I’m guessing there wasn’t enough time, but yeah, a tutorial would be nice to have, along with a bit more build-up to the boss.

Overall, nicely done! 🔥🔥

It took a little getting used to, but I really liked the feel of the mechanics once I got the hang of jumping around and shooting. It kind of reminds me of Space Invaders, but with its own unique spin. 🔥

I also really liked how if there are two flies in one lane (or close to each other), you can take them both out at once. That definitely helped during certain moments of the game. 🙏

Overall, nicely done! 🔥🔥🔥

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The art is really cool, and the explosion screens were especially satisfying to see! I also really liked the music, especially the tension it creates when the planet bomb is moving, like, “Is it gonna smash and create an explosion of epic proportions, or is it gonna miss?”

Overall, really fun and creative game! 🔥🔥🔥

Hi BrandonThePika,

Thanks for the kind words and for playing our game! We’re really glad you enjoyed the art, music, and story! :) 

And yeah, that’s fair. We wanted to add more visual indicators and difficulty options, but unfortunately ran out of time since we started development on Wednesday and relied heavily on the 24-hour extension window, haha. 

We do plan to keep developing the game, so your feedback is really appreciated. Thanks again! :)

Hi Atas, thanks for playing (and streaming) the game! It was fun watching the gameplay (and congrats on escaping)! Yea, looking back, the bullets definitely should feel more rewarding for the player, which is something the game lacks at the moment. Hopefully soon we'll add an update where the enemy/player bullets differentiate and player bullets can add status effects (like paralyzing the enemy if enough electric shots land) so shooting feels worth it. Appreciate the feedback, thanks!

Glad you loved it! Thanks for playing! ゲームをプレイしてくれてありがとう!ヾ(≧▽≦*)o

Glad you enjoyed it! Since we had two music artists on the team, we decided to go with a more music-heavy direction. Thanks for playing and for the kind words! :)

Yooo, thanks for checking out the game! Really appreciate the kind words! It actually started as a Muse Dash–style idea with a snowman surfing a wave, but the mechanics evolved as we went. The wave movement felt off, so it became more about distance and drag-based controls rather than a tap-up, tap-down mechanic. It's interesting how things shift mid-dev!

❄️ Frost Beat has released! 🎉🎉🎉

We’re excited to share our new rhythm game made for the 30 Days of Summer game jam!

In Frost Beat, surf the waves as a snowman and catch ice to the beat! The game features 7 songs, each with 3 difficulty levels. Think you can beat the heat and stay frosty?

▶️ Play in your browser: https://distorticefire.itch.io/frostbeat

Made in just 3 weeks by Team Yuki Matsuri (translates to "Snow Festival"), a subgroup of the dev group Glitched Hobos.

Any feedback, thoughts, or comments are welcome—and appreciated!
Thanks for checking out our game post!

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❄️ Frost Beat(フロストビート) がリリースされました!🎉🎉🎉
30 Days of Summer」ゲームジャムのために開発した新音ゲーです!

Frost Beatでは、雪だるまとして波に乗り、ビートに合わせて氷のかけらをキャッチします!
全7曲・3段階の難易度で、暑さに打ち勝ち、クールさを保てるかチャレンジしてみてください!

▶️ ブラウザでプレイできます: https://distorticefire.itch.io/frostbeat

このゲームは、ゲーム開発グループ「Glitched Hobos」のサブチーム「チーム雪祭り」が3週間で制作しました。

ご意見や感想など、どんなフィードバックでも大歓迎です!
ゲームの投稿を見てくれてありがとうございます!

Very chill, unique, and relaxing puzzle game (though a lot of thinking is needed toward the end when most of the screen fills up, lol). I really like the aesthetic too! Nice game!

I really like the pace of the game. It feels relaxing but still requires a nice sense of flow. It kind of reminded me of FNAF (check the cams, check the doors), but this time it's checking orders, managing the grill, adding sausages/patties. It’s pretty fun! Also, I really love the artwork, overall great game!

OMG MOM!! I TRIED HELPIN GRANDAD WITH THE TANERIA BUT THE BEACH BROS KEPT GETTIN BURNTED!!  ;(

This is a really cool game! I felt some nostalgia playing it, and I really like the unique spin you've added. I'd love to see more levels in the future! Nicely done! 🔥🔥

Thanks so much for playing and for the thoughtful feedback! Really glad you enjoyed the art, music, and vibe! Completely understand the frustration with the lack of incentive to shoot - you're absolutely right, and it's something we hoped to improve. We had plans for a combo system (like fire fizzling out on dirt, fire and water canceling each other, etc.), plus more level-based mechanics, but unfortunately ran out of time. Art took up a big chunk, which left less room for programming. We're always looking to improve, and your feedback really helps. Thanks again for playing and for being passionate about its potential, it really means a lot! :)

Glad you enjoyed the game! Yeah, Kitsuyan's definitely a little troublemaker :3 We actually had dialogue planned for two more scenes, but ran out of time - stirring up trouble is kind of her thing, lol. Good luck if you try the harder difficulties (Insane is crazzzzyyy), and thanks so much for playing! :D

Thanks so much for playing and for the kind words! We had a lot of fun putting everything together :)

楽しくてかわいい!!(*^▽^*)

Yoo thanks for checking out the game! Watched your video, and it was pretty wholesome! unfortunately we ran out of time to make easier levels to introduce the timing part. the second level can be beat it just requires a lot of quick turning lol.  scriptless carried with the coding, i drew pretty pictures and coded here and there. yea. thanks for playing :)

If only... Man, lazy developers bro, can't believe em. 

OMG MOM I GOT 163 ON THIS GAME BUT MY ARM HURT REALLY BADDD AND THEN I FARTEEDDDD ;(