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Yooo, thanks for checking out the game! Really appreciate the kind words! It actually started as a Muse Dash–style idea with a snowman surfing a wave, but the mechanics evolved as we went. The wave movement felt off, so it became more about distance and drag-based controls rather than a tap-up, tap-down mechanic. It's interesting how things shift mid-dev!

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Exactly! To me, art is more about discovery than self-expression. I love seeing how the game I'm working on leads me to its final form. 

Cheers, keep it up!