Awesome, thank you!
DiscoSoup
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I only discovered DURF a couple months ago, but I love the system. I'm working up a game now that uses quite a bit of the base, but also modifies it. My biggest change is that you roll against the DM, including for situations that are not governed by NPCs. No static difficulty (except for the HD roll).
Okay, so if I get this right, this generates background that if I just drop it into my game will autoparallax scroll?
Like, it combines all the layers into one animation that goes forward or backwards frame when your player advances?
That is pretty cool. That means I would only have to figure out my camera controls for my player as to when to advance the background.
No worries. I like your stuff quite a bit. I'm working with programs that have limited palettes (one has a user-definable 64 color palette, and the other has about 840 colors. So I end up having to redraw a lot of things. But one thing I've noticed is that some of the themes, like your Japanese them, have very different palette colors (which is awesome because it's pretty). But I am willing to bet money that if you included palette swaps of some of the assets in each pack (like the bamboo platforms and a tree from the ninja pack colored to match the Mystic Sakura, for instance), then you'd probably sell many more assets. Like it would enhance the value without being a lot of work for you (hopefully).
Amazing response time. Is there any chance you'll be able to do a set of enemy sprites that might work with this sort of game, if you know what I mean? Like maybe turtles, and such?
I'm working on a game jam. Probably won't use the duck, but I do plan on using the coins, stars, and a bunch of the background tiles. The game engine in this jam doesn't seem to allow for importing existing assets (it is primitive on purpose, that's part of the jam), so I'll probably just redraw the blocks I wanna use in the game engine's sprite editor.
It looks like there are actually five character animations. Idle (8 frames), running (7 frames), Jumping up (3 frames), landing (4 frames), and wing flapping (4 frames), which I think is meant to be death, as in, he gets hit and flies backwards. Canvas size is 42x42, character varies in size within that canvas.










