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DiscoSoup

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A member registered May 18, 2016 · View creator page →

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I see. I don't use game maker right now, but if I make a project in that, I will keep that in mind. Thank you.

You asked for suggestions to the animation. Do you have a frame where the vial on the back is shattered?

I don't understand the text about the size of the Sprite sheet?

Oh, also, it would help if you could list the pixel size of your sprites. Thanks.

Amazing. Do you have any plans to do a kitsune, tengu, and tanuki? I'd buy all the anthro samurai/ninja, and geisha if you made them. Human, too.

Okay, so I have this pack, and I paid for it. Where do I put the assets

It's cool, because it adds value to your purchase while not taking anything from you. I'm going to be buying this pack at the $12.99 price point but my phone is being wonky. Anyway, thank you for making this.

No worries. I like your stuff quite a bit. I'm working with programs that have limited palettes (one has a user-definable 64 color palette, and the other has about 840 colors. So I end up having to redraw a lot of things. But one thing I've noticed is that some of the themes, like your Japanese them, have very different palette colors (which is awesome because it's pretty). But I am willing to bet money that if you included palette swaps of some of the assets in each pack (like the bamboo platforms and a tree from the ninja pack colored to match the Mystic Sakura, for instance), then you'd probably sell many more assets. Like it would enhance the value without being a lot of work for you (hopefully).

The reason for this is because they scale better. 8 for very retro games, but 16 for standard stuff. 16 scales up to 32 perfectly, and you can reduce 32px tiles to 16 with no loss.


I saw many of your packs that I would like to try, especially the samurai ones, which have 24px tiles.

No worries!

Amazing response time. Is there any chance you'll be able to do a set of enemy sprites that might work with this sort of game, if you know what I mean? Like maybe turtles, and such?

I'm working on a game jam. Probably won't use the duck, but I do plan on using the coins, stars, and a bunch of the background tiles. The game engine in this jam doesn't seem to allow for importing existing assets (it is primitive on purpose, that's part of the jam), so I'll probably just redraw the blocks I wanna use in the game engine's sprite editor.

It looks like there are actually five character animations. Idle (8 frames), running (7 frames), Jumping up (3 frames), landing (4 frames), and wing flapping (4 frames), which I think is meant to be death, as in, he gets hit and flies backwards. Canvas size is 42x42, character varies in size within that canvas.

And in case the artist isn't clear on what you mean, you're talking about frames per animation, right? If so, I'm about to buy this and when I see how many are in each, I'll post another reply.

I got you. Well, it didn't have goblin slang, but there is a big, big secret about the actual nature of the supernatural elements in the first edition. It's obvious from your reply that that is not present in this Edition, but it's also obvious that you've got enough of a toolkit that people could revisit the first world if they want.

I see, I see. Um, are the supernatural creatures still, "you know?" Beating around the bush of the bug reveal from 1e in case people reading this don't know.

This sounds great. Tell me, is the lore from first edition, or from 2nd edition? I was in love with the first edition lore, except for the part where somehow Vikings are still a big thing in the 17th century.

I set my entry, Embrace of the Aeon Eater, for sale for a buck, but I have community copies available. Please let me know if they run out before the judges get to it, and I'll set more. Thanks!

How WotC gets away with ripping off A.E. van Vogt's couerl, I will never know. You can read the prose version of the story collected in a novel called Voyage of the SS Beagle if it is too hard to track down Unknown Worlds.

Fun fact, it was a big inspiration for Alien.


Anyway, I'mma check this out.

If I were to get this, and I wanted to use it in a game engine like picotron, which has a limited color palette on purpose, would I have permission to edit it to fit?

Thanks. I'm going for a weird Final Fantasy meets Chrono Trigger meets Frazetta aesthetic.

I'm so excited to be able to come back to the jam this year. My title is probably one of the coolest in the event: Embrace of the Eon Eater. I'm going to present it as the adaptation of a non-existent Japanese novel. Anyway I have a question.

Is it cool if I change the spelling to Aeon instead of Eon? No worries if not. Just felt more Japanese to me.

Hey all,

I just want to recommend an artist if you need some images for your books. Dean Spencer is someone I've supported for the better part of a decade. His stuff is ideal for Appendix N covers (think a more modern version of Frazetta or Vallejo). You can find his work below, and he also has a Patreon:
DriveThruRPG - Dean Spencer Art

That was what I assumed it was going to be, but the wording kind of confused me. I love the 2d6 bell curve so much. I thank you.

Hmm. Lean, Green, Zine and the Crossover challenge look fun.

I need to ask for clarification on how to assign stats. The language seems ambiguous to me.

When creating a pilot or a mecha, the direction is "roll 2d6 and assign to either [list of stats]." 

Does this mean that we follow this procedure for each stat listed for the type of character, resulted in a score for every stat? Or does it mean that we roll once and choose a single stat to have? Or, since you write "either," Do we assign each of the d6 rolled to a single stat and leave some stats with no rank?

I am in the same boat as anyone else. I have no contact with the author, as he has scrubbed his game and his profile. 

Thank you! But it's really Robert Woolcock of Zadmar Games who did it. I just made a hack of his TriCube Tales system, as I was still working on my degree in July and didn't have time to make a full game. I'm a huge fan of TriCube, and Richard is nice, so I felt that my best effort would be something for that system.

I'm glad to hear it. The little implied details are something I am having fun doing. There is gonna be more later.

I agree. I will say that there is more coming.

Thank you for the kind words and the feedback. Yes, the stats do start out at zero. So you're going to want to be I guess a little tactical and how you assign your stats, but also realizing that a lot of times your tails can provide good contacts for a critical roll, even if you need to use what's normally a weaker stat.

I'm probably not gonna write out the novel. But I am doing hecka expansions to revisit it.

Ooh. I am gonna need that in my life.

Hey, I'm someone who didn't ask the question, but a lot of your aesthetic falls under the "cassette futurism" umbrella. Think Alien, some Star Wars (mostly Andor and Rogue One), The Abyss, and so on. It also jibes a bit with the synthwave or outrun looks, but it's not exactly either of those.

I can't get this game out of my head. The system is just too amzg. The one thing that gives me a prbm is the enmy system. 

I feel like not every enmy is going to want to hide, nor should every enmy have the ability to blast you for max damage, for instance.

What if you had a system of "overlays" for types of enmy? Like small swrm enmy types might have one set of six actions while boss types might have another? 

I know the idea is nstn gameplay, and creating a million NPC types just reduces the simplicity. But if you had like 3, 4, or 6 types of enemies that might make things more varied while also adding verisimilitude to the encounters?

Thank you. I used my favorite font, plus the assets included in the jam drive, and one of my favorite Dean Spencer images.

Very cool addition!

1. I am Jake, aka DiscoSoup.

2. This is my third year participating.

3. I am currently inspired by dinosaurs, but if the theme doesn't even come close to what I kind of have in mind already, I will adapt .

4. I am hoping to be able to use my creativity in July. I want to expand my ability to create something. I normally have the Summers off because I work in education, but I'm currently working on a degree so we will see how it goes.

Oh, pardon. I wasn't trying to be impatient. I just thought that was a sign-up spot.

I just joined and would love to get a title assigned!

Put me down as a huge fan of Jason Tocci and his 24xx game system. I cannot recommend it enough.


Also, let me say that I think you should look at Zasmar Games' Tricube series. They make a series of generally interconnected one page games.