I am in the same boat as anyone else. I have no contact with the author, as he has scrubbed his game and his profile.
DiscoSoup
Creator of
Recent community posts
Thank you! But it's really Robert Woolcock of Zadmar Games who did it. I just made a hack of his TriCube Tales system, as I was still working on my degree in July and didn't have time to make a full game. I'm a huge fan of TriCube, and Richard is nice, so I felt that my best effort would be something for that system.
Thank you for the kind words and the feedback. Yes, the stats do start out at zero. So you're going to want to be I guess a little tactical and how you assign your stats, but also realizing that a lot of times your tails can provide good contacts for a critical roll, even if you need to use what's normally a weaker stat.
I can't get this game out of my head. The system is just too amzg. The one thing that gives me a prbm is the enmy system.
I feel like not every enmy is going to want to hide, nor should every enmy have the ability to blast you for max damage, for instance.
What if you had a system of "overlays" for types of enmy? Like small swrm enmy types might have one set of six actions while boss types might have another?
I know the idea is nstn gameplay, and creating a million NPC types just reduces the simplicity. But if you had like 3, 4, or 6 types of enemies that might make things more varied while also adding verisimilitude to the encounters?
1. I am Jake, aka DiscoSoup.
2. This is my third year participating.
3. I am currently inspired by dinosaurs, but if the theme doesn't even come close to what I kind of have in mind already, I will adapt .
4. I am hoping to be able to use my creativity in July. I want to expand my ability to create something. I normally have the Summers off because I work in education, but I'm currently working on a degree so we will see how it goes.
I like this game a lot. I have a QSTN. I feel like calling a shot is always the right thing to do against a FACEOFF. You always roll better against it and do more damage when successful, right? What would you think of some sort of "clock" mechanism or anything else that might incentivize a player to act more rashly? Not that they should, but just to give some more tension.
This is absolutely great. I want to do a whole video about it. My only thing that I'd like to know about before I do is what would be a reason to choose a new skill as a character advancement? It feels like starting a new skill at 2 would be a lot less useful than just increasing a skill that covers half of all applications by one.
Hey, I really liked what I have played so far. I just did a livestream of my first impressions. I ramble for a bit (I also have to kill a spider for my daughter), but I think I'm getting the hang of it. Even though I died on my first round of combat, I quite enjoyed the experience, and I'm going to do it again.
No real notes. It's fun to get squished. But I would say that I'd really like to see multiple room encounter tables. Like one for each type of Delve to add a bit of variety.
This looks very interesting. Can I please get an example of an action roll? I'm familiar with the standard dice roll on your first column (three conditional nos and three conditional yesses). For instance, what if I try to swing from one vine to another and roll "Yes, and," "if," and "despite?" Thanks!
RISE 2E is most definitely my type of game. It takes its biggest inspiration from games that I already love, including Lasers and Feelings or Savage Worlds. But it really innovates the process by making character generation part of the story. You don't have a full-fledged character until you've played through a three-act story. Each act adds a new mechanical wrinkle to the game, and GMs can teach the rules through play with minimal (or no) book references.
Is it a game or is it a dev kit? Yes.
You get the main game, then a ton of handy notes to help you customize the system to suit your setting. Gameplay definitely promotes the story you want to tell and helps to deepen your immersion.
The lazy man in me is very happy for the upcoming RISE 2E Jam, as that just means even more goodies!







