This is absolutely great. I want to do a whole video about it. My only thing that I'd like to know about before I do is what would be a reason to choose a new skill as a character advancement? It feels like starting a new skill at 2 would be a lot less useful than just increasing a skill that covers half of all applications by one.
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Oh that's a good question! (And I would love to watch that video:)
To answer the question it's mostly for flexibility for the player, I like the idea of players getting to invest in new aspects of their character. Also since your stat point are your HP, this gives you 2 instead of one (which is mostly useful in ship to ship combat)