I can't get this game out of my head. The system is just too amzg. The one thing that gives me a prbm is the enmy system.
I feel like not every enmy is going to want to hide, nor should every enmy have the ability to blast you for max damage, for instance.
What if you had a system of "overlays" for types of enmy? Like small swrm enmy types might have one set of six actions while boss types might have another?
I know the idea is nstn gameplay, and creating a million NPC types just reduces the simplicity. But if you had like 3, 4, or 6 types of enemies that might make things more varied while also adding verisimilitude to the encounters?