Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I can't get this game out of my head. The system is just too amzg. The one thing that gives me a prbm is the enmy system. 

I feel like not every enmy is going to want to hide, nor should every enmy have the ability to blast you for max damage, for instance.

What if you had a system of "overlays" for types of enmy? Like small swrm enmy types might have one set of six actions while boss types might have another? 

I know the idea is nstn gameplay, and creating a million NPC types just reduces the simplicity. But if you had like 3, 4, or 6 types of enemies that might make things more varied while also adding verisimilitude to the encounters?

Oh i agree! The random table is mostly there to help spring ideas in a pitch, but shouldn't be taken as gospel ! I really like the overlay idea,  and that exactly how you should use pick from the buffet of choices and only use the ones that makes sense in the fiction!
In cool news, I'm planning on adding a quite a few supplements (including enemies). Once i get enough of it built out, a friend of mine who publishes games is going to do a print run!

(+1)

Ooh. I am gonna need that in my life.