This is my favourite pang-type-game.
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Thanks everyone that submitted an entry!
Go to the Game Jam page for each entry, try it out and vote on it on the game jam page!
Just to be clear in regards to rule 3.... entries that have obviously been started before the jam will be removed before voting starts. It isn't fair on people that bothered enough to respect that it's a game jam.
Nice contribution to the jam :)
You've done exactly what you're supposed to do with the Unity Roll-A-Ball tutorial, take it and build on it yourself, I have no doubt that you've learnt something
It was actually quite fun to play too.
Hey! I'm focusing on learning something about A.I path finding and ray tracing, both things I have no experience in doing before.
Honestly, so far I've been doing more of watching video tutorials and guides than I have programming, so I think it's working!
I wanted to learn more about AI programming for a bigger project I'm doing, so doing a smaller quick project like this is what I needed to learn I think.
The aim is for you to learn something new, it could be that you've never used Unity or GameMaker before and you want to give that a go or something as simple as you've never made a game with in the adventure genre.... all you've got to do is go out of your comfort zone!
1) Something in your entry must be something you didn't have prior experience in doing
- First use of a different engine
- First time you've produced your own sound for a game
- First game you've made
- The first time you've used C# to make a game
- First time you've collaborated with someone to make something
2) An unfinished project can still be submitted
3) Do not start work until the Jam starts
4) Investigating the new thing you want to use before the jam starts is encouraged.
5) Tell people in the entry description what you learned and what new thing you used.
Just to note, rule 5 is a trust thing, please don't say you've never used <thing> before but are actually an expert, lets make this fun!
Just wanted to say good luck to anyone participating and have fun.
If you're new to game development (much like I am), the goal is to have fun, even if you have an unfinished project at the end of the jam, submit it, because you'll get useful feedback on how to improve next time. And perhaps more importantly you can look back and see that you've improved.