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Dibaka

11
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2
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A member registered 25 days ago

Recent community posts

(Edited 1 time)

Excellent arcade shooter! This is how it's done!!


MINOR IMPROVEMENT IDEAS

  • Would have loved to see my highscore / end score on the menu + game end scren
  • At the screen edges, the player ship would sometimes get stuck for a short moment due to collision with the edges. that could possibly be solved
  • The player ship, in comparison to the enemies, looks a bit 'flat'

This is an unimpressive a pretty decent game! ;-)

Here is some personal feedback!

POSITIVE
- Simple but nice graphics
- Good music and sound design
- Direct and good controls

NEGATIVE
- Goal and setting of game not explained in the game anywhere
- Platformer controls are not required for winning, you can just stand on the middle platform and shoot left/right
- Enemy Death animation is unclear (doesn't communicate that the enemy is dying)

IMPROVEMENT IDEAS
- Enemies should could stop movement when they die and flash bright when they get hit

Cool game! Here is some personal feedback:

POSITIVE
- Great Graphics
- Cool Music
- Very exceptional concept

NEGATIVE
- Pretty complex  and unintuitive controls scheme
- The helicotper responds pretty 'clumsy' to all input
- Goals of Patrol unclear

IMPROVEMENT IDEAS
- A tutorial would be great

Outstanding, well done!

(Edited 1 time)

I like the graphics and the atmosphere! Some personal feedback:

POSITIVE
- Graphics
- Music and sound
- Great slow motion time effect

NEGATIVE
- Main Menu is some unreadable, non-understandable chaos
- AI Range of Fire is greater than player field of view
- AI has no reaction delay (I understand it's declared as a feature, but it would be a better idea, in my personal view, to give it 0.2 - 0.4 seconds of delay before it reacts on seeing the player)

IMPROVEMENT IDEAS
- For the slow motion, give enemies a slightly greater slow-down than for the player, so this tool gives the player and actual advantage, and limit the usage by cooldown or energy system

A fantastic looking game! Great job, here is some personal feedback:

POSITIVE

  • Fantastic visuals
  • Great music and sound
  • Nice intro

NEGATIVE

  • Fights are not engaging or exciting. They just take long with many enemies around.
  • Only one enemy type.
  • Empty rooms that offer no tactical options.

IMPROVEMENT IDEAS

  • Enemies with low HP but tacital behaviour inside rooms that demand the player to fight tactically
(Edited 1 time)

Windows version, right on start of the game, unfortunately.

Hope this helps. ;-)

Windows 10 64bit

Excellent space shooter! Here is some personal feedback:

POSITIVE

  • Nice pixel art
  • Sound Effects
  • Gameplay

NEGATIVE

  • All enemies have the same mechanic
  • Having to keep pressing the fire button over and over gets annoying after a while, especially on a gamepad
  • Music loop of... like... 1 second? :-)

IMPROVEMENT IDEAS 

  • Add some powerups and twists

Hey, nice prototype! Here is some personal feedback!

POSITIVE

  • Clear HUD
  • Visual perspective (ISO 2D well done)
  • Navigation arrow very helpful

NEGATIVE

  • Empty, vast levels
  • Enemies have too many HP to kill
  • No story/setting context

IMPROVEMENT IDEA

  • Zoom the camera a bit further out

Cool game! Here is some personal feedback:

*POSTIVE*

  • Great Cam Shake
  • Awesome gun handling and controls
  • Cool graphics

*NEGATIVE*

  • In-Game music doesn't fit
  • Gun-Countdown-Mechanic wasn't clear, overall game/level goal is not clear
  • 1st level already very hard and very long, frustrating

*IMPROVEMENT IDEA*

  • Add guns and powerups

Nice game! Here is some feedback:

POSITIVE
- Graphics
- Music
- Minimalistic HUD

NEGATIVE
- Main Menu is poor
- Ship only shoots when key is held down
- Negative "Power Ups"

IMPROVEMENTS
- Add more, interesting power ups