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Yes, here are the files I used:

https://drive.google.com/drive/folders/1ifWnm0KG065VRKmfBnXGrGRy6ZG0yftU?usp=sha...

I exported the model also as .obj in order to receive a texture file.

What worked for me was to import the glb into blender and then export as embedded gltf  (without materials). Then use that gltf and the png to import into C3. I am not sure why the other gltf you had did not work, so I’ll try to debug a bit.

Cool, thanks a ton. I'll try that the other day.

Okay, so I tried this and it works (in editor, that is). Looks pretty cool.

But within the game preview, the model does not look 3D and it ignores the z elevation parameter.

The layout is set to 3D perspective and the layer is set to use 3D camera, I don't thank that's the issue.

Can you share your project?

The kenshape glb should be directly supported now.

Also set zScale for 3DObjects to 3DCamera.zScale

Also use z axis scale 'regular'