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kindeyegames

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A member registered Feb 07, 2018 · View creator page →

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I added a new version of rotate 3D which will work with sdk v2

This is a very high level shadow, just one or a few raycasts from object to light. Also need physics on all objects with shadow occluder enabled. it will be basically just full occlusion for object or not, not at all sharp shadows.

I should probably call it something like light occluder vs shadows. I can't remember if I posted an example, will check later tonight.

Thanks for the repot:
https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/1484969/fixed...

Not really...

This is a bounding box issue, some fixes to try. Make sure the center in the model is located in the geometric center (e.g. not on side or other).

go ahead and ask for refund, if needed, I will approve, etc.

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When you are ready, I have my Mesh addon which can be added to the editor! I can expose whatever you need so you can support. The glb files are located in project files, so easy to get to.

https://kindeyegames.itch.io/c3-3d-bundle

It looks like editor and runtime are using different scaling values, I'll review. Try this one (barely visible in editor, but larger during runtime.)

https://sendgb.com/31xmqWHD4uT

Not yet, waiting for C3 to enable using custom vertex shaders (e.g. for skinning)

I don't see it in email, can you post it?

Which versions of c3 are you trying?

not yet, will check tonight 

Thank you, can you share the project?

got it will take a look

thanks for the report, will check it out, I am not seeing this yet

Sorry, not adding new features after SDK V1 became fully deprecated

Can you please share the model, that will help me debug.

some gltf incompatible issue, try importing to blender and export again.

I am taking a look, I see at least one issue that it is not automatically rendering on first load, if I animate a sprite it appears, but also seems to crash C3 rendering.

https://sendgb.com/vDt9iYM4glm This works for me.

If it does not work for you, can you please share the console errors?

Can you send a link to your project?

Have you set the editor and runtime to webgl2?

Sorry no, but others are working on that. Search 3d and construct.

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this works on sdk v1 only, if you need sdk v2, you can ask for refund, no problem

show console for errors , also must be using webgl2 in editor and runtime

Ah, can't open, I don't have parabolic tween addon.

Cool!

Can you please provide that project for me to debug on?

please supply a small demo project with the bug

SDK V2 does not support the features required to make this work, the C3 team decided against adding them. You can try asking them to add the capability in C3 itself.

Nice work, I'll get to the no object on screen bug next.

I added some bone world pos expressions. Note that the bug.glb is strange it scales with inversebindmatrix, so it won't work well with this, but cleric.gltf does.

For level design check out blender dropper addons

https://jhocking.itch.io/dropper-for-blender

You use the existing SSAO effect (which I also updated recently, it's over in 3DObject page.)

It is already doing gpu skinning and static geometry. I am finding the GPU C3 busy metric doesn't seem to match what rendera is doing, instead keep an eye on CPU and FPS.

I'll take a look at your requests. The Get node vertex pos, I'm going to see if I can make a bone instead and we'll see how that works.

Thanks for the example. Will also look at the no 3DObject on screen rendering issue.

https://kindeyegames.itch.io/rendera/devlog/1101315/add-frustrum-cull-offset

SDK V2 does not support the features required to make this work, the C3 team decided against adding them.

Can you plz share your project, so I can debug?

Thanks for testing, I do have frustrum culling, maybe I'll make that more tuneable. Also will check out the issue with no models. Great to have the video, helps me see what's happening.

Must use webgl2, not webgpu

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There won't be a SDK V2 version SDK V2 does not support what is needed by this addon, I am experimenting with a different one called rendera on itch, but still in experimental phase (ie buggy)

I don't see an error on r449.2, however I do see some strange scaling with this model, discrepancy between editor and runtime (larger).

Do you see an error with that version also?

Thanks, will test soon.