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kindeyegames

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A member registered Feb 07, 2018 · View creator page →

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thanks! will have time Monday 

(1 edit)

tell me more, why does hitbox not work well, I imagine it's the lag above, I will take a look at that, if you have a sample project, that would help

windows, chrome

Great! Can't wait to see it, I'll tease it with a post here when you are ready!

For now set bbox scale property to 4 or 5, while I see what C3 wants special for bounding box for 3D.

Hmm, working for me, check for latest addons?

https://kindeyegames.itch.io/c3-3d-bundle/devlog/1526693/add-common-position-ace...

For object too high, drop the model here, usually better to have center of model be towards the geometric middle, vs at feet, etc. 

https://kindeyegames.itch.io/c3-3d-bundle/devlog/1526693/add-common-position-ace...

For angle use rotation.

you can’t with this addon

uj... strange! will look this weekend.

you mean the object itself? just use the usual x,y,z of a world instance 

it may be because your original model was using nearest textures, or a bug of course. Try it in babylon sandbox. Also share the model. Thanks for reporting.

will take a look

great, thanks for the help with sample projects and precise observations! what othet features are you looking fot

Let's see if this helps: https://kindeyegames.itch.io/c3-3d-bundle/devlog/1518574/remove-flip-v-add-prope...

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https://kindeyegames.itch.io/c3-3d-bundle/devlog/1517507/add-flip-v-texure-coord...

The C3 3D Model plugin has the same issue of flipping.

https://kindeyegames.itch.io/c3-3d-bundle/devlog/1517452/support-different-textu...

Can you also share an example of this, so I can review?

Updating to try this, do you have a sample project for me to test with? Can you share a link?

I added a new version of rotate 3D which will work with sdk v2

This is a very high level shadow, just one or a few raycasts from object to light. Also need physics on all objects with shadow occluder enabled. it will be basically just full occlusion for object or not, not at all sharp shadows.

I should probably call it something like light occluder vs shadows. I can't remember if I posted an example, will check later tonight.

Thanks for the repot:
https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/1484969/fixed...

Not really...

This is a bounding box issue, some fixes to try. Make sure the center in the model is located in the geometric center (e.g. not on side or other).

go ahead and ask for refund, if needed, I will approve, etc.

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When you are ready, I have my Mesh addon which can be added to the editor! I can expose whatever you need so you can support. The glb files are located in project files, so easy to get to.

https://kindeyegames.itch.io/c3-3d-bundle

It looks like editor and runtime are using different scaling values, I'll review. Try this one (barely visible in editor, but larger during runtime.)

https://sendgb.com/31xmqWHD4uT

Not yet, waiting for C3 to enable using custom vertex shaders (e.g. for skinning)

I don't see it in email, can you post it?

Which versions of c3 are you trying?

not yet, will check tonight 

Thank you, can you share the project?

got it will take a look

thanks for the report, will check it out, I am not seeing this yet

Sorry, not adding new features after SDK V1 became fully deprecated

Can you please share the model, that will help me debug.

some gltf incompatible issue, try importing to blender and export again.

I am taking a look, I see at least one issue that it is not automatically rendering on first load, if I animate a sprite it appears, but also seems to crash C3 rendering.

https://sendgb.com/vDt9iYM4glm This works for me.

If it does not work for you, can you please share the console errors?