Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kindeyegames

837
Posts
7
Topics
400
Followers
93
Following
A member registered Feb 07, 2018 · View creator page →

Creator of

Recent community posts

Sorry, not adding new features after SDK V1 became fully deprecated

Can you please share the model, that will help me debug.

some gltf incompatible issue, try importing to blender and export again.

I am taking a look, I see at least one issue that it is not automatically rendering on first load, if I animate a sprite it appears, but also seems to crash C3 rendering.

https://sendgb.com/vDt9iYM4glm This works for me.

If it does not work for you, can you please share the console errors?

Can you send a link to your project?

Have you set the editor and runtime to webgl2?

Sorry no, but others are working on that. Search 3d and construct.

(1 edit)

this works on sdk v1 only, if you need sdk v2, you can ask for refund, no problem

show console for errors , also must be using webgl2 in editor and runtime

Ah, can't open, I don't have parabolic tween addon.

Cool!

Can you please provide that project for me to debug on?

please supply a small demo project with the bug

SDK V2 does not support the features required to make this work, the C3 team decided against adding them. You can try asking them to add the capability in C3 itself.

Nice work, I'll get to the no object on screen bug next.

I added some bone world pos expressions. Note that the bug.glb is strange it scales with inversebindmatrix, so it won't work well with this, but cleric.gltf does.

For level design check out blender dropper addons

https://jhocking.itch.io/dropper-for-blender

You use the existing SSAO effect (which I also updated recently, it's over in 3DObject page.)

It is already doing gpu skinning and static geometry. I am finding the GPU C3 busy metric doesn't seem to match what rendera is doing, instead keep an eye on CPU and FPS.

I'll take a look at your requests. The Get node vertex pos, I'm going to see if I can make a bone instead and we'll see how that works.

Thanks for the example. Will also look at the no 3DObject on screen rendering issue.

https://kindeyegames.itch.io/rendera/devlog/1101315/add-frustrum-cull-offset

SDK V2 does not support the features required to make this work, the C3 team decided against adding them.

Can you plz share your project, so I can debug?

Thanks for testing, I do have frustrum culling, maybe I'll make that more tuneable. Also will check out the issue with no models. Great to have the video, helps me see what's happening.

Must use webgl2, not webgpu

(1 edit)

There won't be a SDK V2 version SDK V2 does not support what is needed by this addon, I am experimenting with a different one called rendera on itch, but still in experimental phase (ie buggy)

I don't see an error on r449.2, however I do see some strange scaling with this model, discrepancy between editor and runtime (larger).

Do you see an error with that version also?

Thanks, will test soon.

Still working for me, can you share an example project with the issue you see?

Not sure, try the latest? You need rendera and renderacontroller in your project

(1 edit)

Thanks for the example, try the new one.

I am now ignoring TEXCOORD_1, TEXCOORD_2 (they are typically game specific)

Also for now don't use worker animation, some work to be done there.

I use animated models too and they work. Can you send a link to one of your files that does not work?

Try RenderaControl.c3p listed above. This is WIP.

Make sure everything is set to use webgl2, not webgpu project and editor

It was done as a favor for kebit to experiment with. Let's see how they do.

Here's MaketIt3D link:

https://jammanna.itch.io/makeit3d-construct3-plugin

Sorry missed this, do you still need the info? If you do, I'll go check on the details.

Try adding a 3dobject to the project, or just stay on the previous release of rotate.

Make sure the editor and project settings are set to webgl2, not webgpu.

you are welcome

https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/1026868/yet-a...

https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/1026152/add-s...

Check out latest 3DObject release for a bugfix

Yes, do not use with changing color or opacity, instead use the parameters on the effect (the object properties will cause the effect to not be the first effect.)