Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

kindeyegames

863
Posts
7
Topics
405
Followers
93
Following
A member registered Feb 07, 2018 · View creator page →

Creator of

Recent community posts

you can’t with this addon

uj... strange! will look this weekend.

you mean the object itself? just use the usual x,y,z of a world instance 

it may be because your original model was using nearest textures, or a bug of course. Try it in babylon sandbox. Also share the model. Thanks for reporting.

will take a look

great, thanks for the help with sample projects and precise observations! what othet features are you looking fot

Let's see if this helps: https://kindeyegames.itch.io/c3-3d-bundle/devlog/1518574/remove-flip-v-add-prope...

(1 edit)

https://kindeyegames.itch.io/c3-3d-bundle/devlog/1517507/add-flip-v-texure-coord...

The C3 3D Model plugin has the same issue of flipping.

https://kindeyegames.itch.io/c3-3d-bundle/devlog/1517452/support-different-textu...

Can you also share an example of this, so I can review?

Updating to try this, do you have a sample project for me to test with? Can you share a link?

I added a new version of rotate 3D which will work with sdk v2

This is a very high level shadow, just one or a few raycasts from object to light. Also need physics on all objects with shadow occluder enabled. it will be basically just full occlusion for object or not, not at all sharp shadows.

I should probably call it something like light occluder vs shadows. I can't remember if I posted an example, will check later tonight.

Thanks for the repot:
https://kindeyegames.itch.io/construct-3-rotate-3d-behavior/devlog/1484969/fixed...

Not really...

This is a bounding box issue, some fixes to try. Make sure the center in the model is located in the geometric center (e.g. not on side or other).

go ahead and ask for refund, if needed, I will approve, etc.

(1 edit)

When you are ready, I have my Mesh addon which can be added to the editor! I can expose whatever you need so you can support. The glb files are located in project files, so easy to get to.

https://kindeyegames.itch.io/c3-3d-bundle

It looks like editor and runtime are using different scaling values, I'll review. Try this one (barely visible in editor, but larger during runtime.)

https://sendgb.com/31xmqWHD4uT

Not yet, waiting for C3 to enable using custom vertex shaders (e.g. for skinning)

I don't see it in email, can you post it?

Which versions of c3 are you trying?

not yet, will check tonight 

Thank you, can you share the project?

got it will take a look

thanks for the report, will check it out, I am not seeing this yet

Sorry, not adding new features after SDK V1 became fully deprecated

Can you please share the model, that will help me debug.

some gltf incompatible issue, try importing to blender and export again.

I am taking a look, I see at least one issue that it is not automatically rendering on first load, if I animate a sprite it appears, but also seems to crash C3 rendering.

https://sendgb.com/vDt9iYM4glm This works for me.

If it does not work for you, can you please share the console errors?

Can you send a link to your project?

Have you set the editor and runtime to webgl2?

Sorry no, but others are working on that. Search 3d and construct.

(1 edit)

this works on sdk v1 only, if you need sdk v2, you can ask for refund, no problem

show console for errors , also must be using webgl2 in editor and runtime

Ah, can't open, I don't have parabolic tween addon.

Cool!

Can you please provide that project for me to debug on?

please supply a small demo project with the bug