I added a new version of rotate 3D which will work with sdk v2
kindeyegames
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This is a very high level shadow, just one or a few raycasts from object to light. Also need physics on all objects with shadow occluder enabled. it will be basically just full occlusion for object or not, not at all sharp shadows.
I should probably call it something like light occluder vs shadows. I can't remember if I posted an example, will check later tonight.
https://sendgb.com/vDt9iYM4glm This works for me.
If it does not work for you, can you please share the console errors?
You use the existing SSAO effect (which I also updated recently, it's over in 3DObject page.)
It is already doing gpu skinning and static geometry. I am finding the GPU C3 busy metric doesn't seem to match what rendera is doing, instead keep an eye on CPU and FPS.
I'll take a look at your requests. The Get node vertex pos, I'm going to see if I can make a bone instead and we'll see how that works.
Thanks for the example. Will also look at the no 3DObject on screen rendering issue.
https://kindeyegames.itch.io/rendera/devlog/1101315/add-frustrum-cull-offset




















