You use the existing SSAO effect (which I also updated recently, it's over in 3DObject page.)
It is already doing gpu skinning and static geometry. I am finding the GPU C3 busy metric doesn't seem to match what rendera is doing, instead keep an eye on CPU and FPS.
I'll take a look at your requests. The Get node vertex pos, I'm going to see if I can make a bone instead and we'll see how that works.