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You use the existing SSAO effect (which I also updated recently, it's over in 3DObject page.)

It is already doing gpu skinning and static geometry. I am finding the GPU C3 busy metric doesn't seem to match what rendera is doing, instead keep an eye on CPU and FPS.

I'll take a look at your requests. The Get node vertex pos, I'm going to see if I can make a bone instead and we'll see how that works.

Oh yay, didn't know SSAO still worked and had the skinning and static already, thanks!

That would be cool if it's a bone. Would it still need to be parsed by json?