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Hey @kindeyegames,

how do I get a model exported from Kenshape (.obj) into the 3D Object?

I tried to convert it into .gltf via online converters, but none seem to work as inteded. Is there a tutorial for this?

(+1)

I don't have a tutorial, reading about Kenshape it looks better to export to glb, then you can convert glb to gltf embedded using blender or something like that. However, you also need to get the texture as png also.

I have not used this, but you could try:

https://products.aspose.app/3d/extractor/glb

To get gltf embedded:

https://products.aspose.app/3d/conversion/glb-to-gltf

Alright, I will try this. Thank you so much for your ultra fast reply 👍

(3 edits)

Unfortunately, it doesn't work. The model shows up totally messed up. Sad, I would have loved to use Kenshape within this context.

Would be lovely to have that in the future some time 🙂

Can you share the exported glb from kenshape?

Yes, here are the files I used:

https://drive.google.com/drive/folders/1ifWnm0KG065VRKmfBnXGrGRy6ZG0yftU?usp=sha...

I exported the model also as .obj in order to receive a texture file.

What worked for me was to import the glb into blender and then export as embedded gltf  (without materials). Then use that gltf and the png to import into C3. I am not sure why the other gltf you had did not work, so I’ll try to debug a bit.

Cool, thanks a ton. I'll try that the other day.

Okay, so I tried this and it works (in editor, that is). Looks pretty cool.

But within the game preview, the model does not look 3D and it ignores the z elevation parameter.

The layout is set to 3D perspective and the layer is set to use 3D camera, I don't thank that's the issue.

Can you share your project?

The kenshape glb should be directly supported now.

Also set zScale for 3DObjects to 3DCamera.zScale

Also use z axis scale 'regular'