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(1 edit)

Hmm, that's a tough one to answer. To me, personally, it feels much just like adjusting a few parameters that do not change how I behave inside the game. I'm not changing my gameplay style. Unlike, say, an ability skill-tree maybe would make me. So for me it did not really do the thing - but that may be a very, very personal impression! 😉

I basically just pushed firerate to the max because that made the game most engaging for me and then played a bit with the health stats.

(1 edit)

Oh ok, I was concerned that would happen due to the mechanic being parameter based. 

My idea behind it is that the goal of the game is to collect as much gold/ score points as possible to get a better high score and to unlock the skins in the game (hence the name For agreed and Glory) so, players can lessen there stats to gain more stats that will help them acquire more gold i.e. less health gives you more attack (kills enemies faster, get gold faster), less defence gives you more score points (more gold per kill), and less fire rate gives you more items (gives you more useful items that enhances the previous two abilities in acquiring gold). In that way, I was thinking the whole greed stat mechanic would allow people to experiment to see what gets them the best score and add replayability to the game.


I’ve tested with a few people and they felt the mechanic was pretty fun and allowed them to experiment but I guess that is dependent on what stats they chose so I haven’t tested all stat combinations. Thanks again for playing!

i think this idea would work better for a rogue like its a very neat i idea