Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dialme

64
Posts
5
Followers
9
Following
A member registered May 22, 2023 · View creator page →

Creator of

Recent community posts

(1 edit)

(4 Stars)

Awesome game, great level design and art : I love the mushroom mechanic a lot, controls feel great too ! Not 5 stars because it would be awesome to have more levels and maybe more narration? This has great potential! The little stone is so cuute

Really cool concept, didn't understood much of it (like, is the number of bullets shot a variable on how fast the main character's aging? and why and how the game is more or less fast-paced), but it has loads of potential and is still fun, even though there's a lot that could be done, i liked playing to it !

Art is beautiful, the music system is super groovy, I liked it a lot, meanwhile the controls were sooo hard, i didn't know how to drive backwards and right and left were always so hard so I never really played the game and just kept crashing into everything they could possibly be understood as "walls". There's no keyboard localisation for AZERTY so I didn't understood at first why I couldn't move to the left, and after I changed my keyboard to querty, the controls were still too hard for me. That's too bad, but the concept is really cool and I would have loved to play it for real

Art is awesome, music too, but controls doen't feel that great and level design is really confusing. Couldn't get too far since i didn't know how and where to go, and gameplay didn't gave enough objectives for me to finish more levels. Anyway, it seems you had lots of fun with the sound and art, as well as the story, they looked and sounded really good !

(1 edit)

Amazing story, so heartful, even though I couldn't finish since the action "take a picture" didn't checked as I was shooting the most beautiful points of view of this pretty land (week 2). Awesome art, I would have loved to finish the game and know more about the story (though we do know a lot already and it's so saaad). Voice Acting is amazing, art is reaally beautiful, sound design is appropriate and bgm has this nostalgia vibe that fits perfectly, amazing work ! Also, the little gameplay mechanic when taking potatoes and stuff is really cool and i liked a lot the UI

Okay dear devs, just so you know : I've played 3 "rounds" of getting a bottle inside my bag and buying an extension, and I'm already fan of this game. I've downloaded it, since I'll play it for sure right after eating and maybe this night, and maybe even after... I'm going to have a geat amazing game of this, because feedbacks are sooo juicy and satisfying! Great art, amazing gamefeel, love it ! First music I had was soo funny since I've used it in one of my games aha (just remember which one, I didn't uploaded it), loved it ! I didn't really got a good game of it now (since i'm going to eat), but I think it do deserve to be a whole game? Would love to be updated on anything you'll do to continue (pleaase) this game!

Love the art, bgm is cool too, sound design is sooo annoying when you're already trying to figure out what to do, but I guess that's exactly what it's aiming for!

On the main menu it seems the box collision of the button Start is only on the text rectTransform while it should extend to the whole UI art I think, so I had to point to the text slightly at the bottom of the (art) button, which was strange. Either than that, UI seems to have been fun to make!

As for the gameplay section, I didn't ever saw the "Saw"? I mean, there were something that looked like a saw, but was name "knife", and when I retried the game (had to reload the page because for some reason, going back to main menu and "start"ing had not restarted my lives count) I was asked something else, which I could bring to the doc, but when I took it, the doc blocked my way? Like, I know they really want to save the guy, but please let me move T0T. Soo I guess I could bring it to them directly? That's what I thought... Doc didn't take the thing and didn't move, I was blocked between the surgical tools and them, looking right through them and hearing the countdown ringing. Poor guy didn't make it and died... I'm so sorry I would not have been a good assistant..

Anyway, I guess that's a bug, or maybe not and you may help us know how to give the Doc the tools they want ? The game in itself has an amazing concept and reaaally great art, 3D is really beautiful, as well as lighting and overall ambiance, 2D Art and Music are great too, good job !

Amazing narrative, art, sound and gamplay ! Too bad level 2 is already (I guess it's level 2?) too hard for me T0T, the slow down is obvious but also kind of too much : I was sooo close to finishing all repairs :0 . I tried two times but lose on the same level so stopped it here, but the game looks sure promissing ! Great job everyone!

I liked the art and the sound design was perfectly done with the gameplay ! Too bad we can't check out without the full list, it was so haaard, I forgot every single ingredient every time I checked the list again, anxiety was real, great job T0T

Yeah that would be great ! (tho take your time, the jam has ended not too long ago and you did a great job already!)

"Power Nap"!! Love the idea, such beautiful art, really great UI and VFX *Clack* *Clack* *Clack*, thanks a lot for this game and the message it conveys, I had loads of fun playing it!

The art is really cool, the sound design too, the gameplay was great with enough frustration (tbh A LOT of frustration on my part, but that's because I do not manage my emotions really well on that type of games), really cool game ! (I did not finished it...)

Amazing art and sound design, each death was really fun and frustrating : Who would want to be eaten or WORSE :.. MELT?? I loved fighting for my life. And above all, collecting every death was a nice challenge. Objects had a predefined place to be moved to : sometimes it was a bit hard to understand what they were supposed to be/to do. It was fun !

Really cool concept but I found this game a bit too challenging, I didn't beat the count :(( . I loved the easthetic but it seems a bit too pixelised by my side ? I have bad vision so I'm glad for my glasses each minutes of the day, but the pixelisation of the 3D was as if I didn't have my glasses on, which made me kinda confused. Awesome music and VFX too, that's a good game anyway!

Loved the game ! Art is beautiful, there's a lot of polish, it's really nice to play it. Even though sometimes it was hard to not get on the right floor, the frustration was part of the gameplay to be more precise as well as faster, everything's really well done, the sound design is really cool too. I did 3 shifts but then didn't really know if there were really a use of this money I get and an end to the game? So I stopped there, but that was great.

Now a quick playtest note for any player who wants to play the game : 

It is possible to have other shifts, yes, you would need to go the the B Floor, "B" stands for "basement" : so if you're on the G Floor, you'll then push Space one more time to go down to the B. THEN, you use your WASD movements to get out of that eleveator, and THEN you return to the elevator : the time would have change to 19:00 to 09:00, you press "U" and can start the new shift. Your welcome!

This was so hard? How something that should be easy is this hard? I'm so bad at keeping numbers in my head, like really, I knew it before playing this game, but now it's a certainty. Though I did better than I thought? I "cleaned" the 18 mandatory (or was it 17?) levels to "finish" the game, annd basically ran off, sorry... But do not take my running off too seriously : this game is awesome, art, sound, gameplay are amazing, I really liked it, juuust maybe you can try to develop it further? I'm not saying that because I loved it (I loved it), but yeah, I mean, you could make superpowers on top of it? That may be a "strange" idea, but not as much as a button talking and liking the perfect push, right? Anyway, I'm just blablating on features 'cause I loved the game and would 1st degree play it with other features (to relieve stress and make it even more goofy than it already is). Amazing job to you both !

I won immortality yahouuu!!I'm so happy, I would like to thank God Zahn for the generosity they shown upon us aaaand yeah, art is awesome, minigames are fun, I was really worried to not be eternal, so I'm glad to have won 145 years of eternety. I missed sound very much, but that's okay, I won immortality after all. (Also, I was worried the game was bugged since I waited a long time after clicking the "play" button -since there's no loading screen and I'm not really patient-, but everything's alright!

The music is awesome and art is really cool, but gameplay-wise it was too fast to read anything and I was then only reading which resources it'll lower and make a decision based on that. Available quest/mails didn't have any "notification" feedback so it was kinda random to go check the mails. It was a fun concept anyway, great art and sound !

(1 edit)

I had fun trying to fit objects where they were already other objects :eyes:... Yeeeah I know I'm supposed to make everything fit together, but I'm no salesman and it was kinda hard doing all this profit? Great game anyway! I swear next time I'm gonna do better :saluting:

C'est un banger, quoi dire de plus. Incroyable jeu, magnifique, un des meilleurs de sa génération, disons le. Aucun bug rencontré, que du plaisir et de la joie.

waaa I loove this manga (i'm more of a reader), yeahh that is good reference! Good luck on every little things you wanted to add :D (you'll surely add riight? please please please)

Throwing cash at employees to shut them up ? That's something I didn't know I NEEDED ! I'm glad I checked it :thumbsup: . Voice acting is awesomeee, I wanted a "boss/ceo" game soooo bad, thanks for releasing this masterpiece :pray: . I'm very bad at localising where I am, where I have to go, but surprisingly I found my way (or so I think?). Music/sound design fits the vibe and was nice, gameplay too. I enjoyed the game ! Good job employees!


What gready employees...

The Art is stunning and audio too! Gameplay-wise it doesn't feel responsive enough for a game that should be precise on input actions (fighting games are crazy-timed), I didn't understood the "big" attack either (I understood it followed my mouse only when I've gotten out of fullscreen mode). For the second character, I didn't have any foe so I guessed I either had a bug or it was the end of the game (did I die ? Or did I win?). Your itch page is really cool, but the typo is really hard to read so even if I tried reading, i was not sure about the inputs (and using Space for attacks was unusual so I didn't know if I read it right). With a bit more time you could have done something really really cool, I hope you can polish this game to a playable one soon, because it has lots of potential! Good job on what's here, there's a lot to be proud!

I like it a lot ! I mean, even though I have the worst mouse for trying this game (right click on my mouse is like founding an oasis eeeh finding an oasis in this world--), it was really cool ! I love tutorial that are integrated directly in the environment - here on the ground :D. The art is beautiful and the music is reeally badass (sound design is satisfying too!). The gamplay feels right, I'm noot very patient on a loot of things, so I couldn't finish this game, but I've sent it to someone that surely loves challenges (Soul-like players...) it's a good job you made! (Though I don't see how it fits the theme, the game was nice)

The music and art are super cool ! I didn't understand if there was a gameplay impact to was the art was like : i'm talking about the player-slime appearance that changes between different elements : it was really awesome, but idk if it was needed if the attacks were the same. I think this could be an awesome game to continue further : maybe those appearences could be bought after a run (i feel like we'll be more engaged to the visual if it's something earned instead of something that is here but has no gameplay function?). The gameplay is really addictive, I didn't meet the boss for so long before I actually decided to go kill them (I wanted to max out my poweeer the more I could). As for my playtest, my strategy was giving it all on the aura (aura farming), it was really satisfying. I feel like there was something else at the end? I bought something but then nothing happened and I had to go back to the main menu. I'm sooo excited to play to your game again after you take the playtests and feedbacks of more people, PLEASE LET ME PLAY WITHOUT EVER ENDING. Eeeh my bad, it was really cool ! I loved it! Though I don't think it suited the theme thaaat much (of "you're the boss") but that's fiiine, you made such an awesome game, beautiful art, engaging gameplay, captivating music and such a cool narrative and display of that at the beginning of the game! (I'm usually not very patient and wanted really bad to skip, but the sentences, with some added words sometimes, were really great and cool, how could I skip that?) Anywayy, great job !

Great game ! I love the art part : it is really creative and sooo interesting! The sound design is really cool too. Controls feel good and gameplay too. It's a bit of a shame that you thought the localization buuuut not completly : II do not have a querty keyboard and wanted to try the Arrow + ZX, buttt since i do not have a querty keyboard, Z is actually W for me. Anyway, that's a minor issue, good job for this awesome game!

Love the idea, the theme was well used i think, the sound design is really cool, even though the music replay every time I died is a direct hit into my fragile heart and ego... Was really hard but still awesome! Controls need to be mastered, only great player will be able to control them... (I'm making a rating that would be shown on the trailer you know, with "". Anyway, I'll ask great players to play this because i need to know what is after the first real room of the game T0T )

I don't think I'll be testing a better game ? It is awesome! The fact that even "dying" is a part of the game (and not having to restart everything) is awesome for players like me (translation : I'm a noob). Music, art, story are all marvelous. Bullets' patterns are so very satisfying. No I really liked it, will download it. That is an amazing job (eg, that word hits different after playing tho) you've made ! (Super team!) Something to say.. Eh maybe it could have been cool to be able to choose MC's skin color too ? (I mean with choices, as you made with visual gender esthetic). But that's just to say something since for a jam you did a really awesome game.

That was hell for sure : it was sooo hard, I didn't won. First run I had no collision at all and didn't read the help on the page, so died from using the shrink lazer...ahhh.. It was the only moment I could have win. Too bad :((. Anyway, that was fun, music and art are great! Though I had to configure my window manually in order to see all the game screen (which is rectangular). Too bad for the bugs (shrink lazer not working), though it still is really cool !

I love the concept : the choice to do 3D is cool and well done, the music is awesome. Too bad there isn't much explaination inside the game in itself (controls, goals..) but I had a really great time playing ! 

Did you find other artists? I'm a UI/UX artist/designer (dev and art) looking for a team :praying: 

Jeu sympatoche, les mécaniques sont pas évidentes au début, mais au final on s'y retrouve et c'est plutôt plaisant. Par contre je ne comprends pas pourquoi parfois il y a des cartes des boosters qui se faisaient la malle ? Et sinon, est-ce que le jeu a une fin ? Je ne sais pas si c'est un bug ou s'il n'a pas de fin. C'est assez frustrant de se retrouver seul.e dans l'univers sans avoir plus rien à faire. On ne comprend pas à quoi ça a servi de rechercher ces planètes/systèmes/corps spatiaux si au final il n'y a pas de fin, de récap, de feedback sur ce qui a été bien ou mal fait. L'histoire (/narra) manque par rapport aux détails fournis avec les graphismes. En terme de gamefeel, c'est dommage que le clique droit n'ait pas été utilisé pour checker l'entièreté de la map sans être obligé de vagabonder aveuglement de point en point (mécanique généralement utilisée pour ce style de caméra). J'ai pas compris à quoi servait la plastifieuse. Les textes sont touuuuuuuuut petits, j'ai mal aux yeux, j'avoue il y a des cartes que j'ai pas réussi à lire du tout. Mais pas mal sinon, les sons sont sympatoches, les feedbacks de gameplay sont super (tous bien présents), puis encore une fois : que c'est bo.

Les dessins sont cools, le gameplay est intéressant, mais je n'ai pas compris quand se finissait le jeu, si nos actions avaient vraiment des conséquences à part les smiley. Il manque un peu d'objectifs. Sinon c'est clair et rigolo, les tailles et les visuels des aliens sont sympas : passer d'un petit alien à un très grand est sympa, la caméra et la gestion des controls donnent un bon gamefeel (aller voir quasiment le plafond pour checker qui on a face à nous).

(1 edit)

Une fois dans l'espace à chercher... je ne sais quoi, je ne peux plus rentrer dans le vaisseau. Enfin, au début j'avais réussi, mais au bout de 2 allers-retours sur le même satellite, je me suis dit que peut-être que l'objectif était d'aller aux coordonnées des autres : sauf que ce n'est pas possible de se connecter à ceux-ci, et après, soit je rentre au satellite d'origine, mais n'arrive plus à m'y connecter, soit je ne peux plus bouger car je me suis pris trop d'obstacles. Dommage qu'il n'y ait pas d'écran de mort, de fin ou de pause pour recommencer le jeu. Le jeu avait l'air sympa à part ça. Même si c'est trop simple de game over avec notre vaisseau, les controls de déplacement sont cool de fou. J'ai beaucoup aimé le mini jeu de l'onde, son rendu est vraiment satisfaisant.

Très beau jeu : autant dans ses graphismes, le son, les mécaniques de gameplay, l'histoire et surtout comment tout ceci est agencé ensemble. Faire comprendre le tout avec une narration au cœur de l'expérience est très agréable : le type nous parle en russe mais il y a des mots en couleur en français pour nous faire comprendre rapidement ce qu'il faut que nous fassions => cohérent avec la nation affiliée au vaisseau + cohérent à possiblement ce qu'un.e chien.ne comprend dans la vie de tous les jours, c'est-à-dire les mots qui lui sont répétés, particulièrement adressés ("balade?") . J'ai vraiment beaucoup aimé le fait que vous preniez l'histoire de cette chienne, c'est une belle pensée. Puis les dessins sont beau, la storyline est claire, la DA est très bien réalisée, la 3D et la Terre au dehors du vaisseau sont très pipou. Félicitations à vous !

Comment ça fausse alerte et je me fais renvoyer? Foutaise! J'ai tellement bien travaillé pour l'entreprise tout ce temps... Nan c'est un super jeu, j'ai eu du mal à comprendre les controls au début, mais après les avoir compris, tout allait bien et les jours se déroulaient sans encombre. Je n'ai pas trop compris jusqu'où le jeu allait, pourquoi je me suis fait renvoyer... j'aurais bien voulu monter cette fameuse échelle j'avoue. Les assets sont cool, le lit a l'air sympa, bon justement pas très agréable, mais j'aime beaucoup sa texture. Tout est au final très compréhensible : dans le gameplay, pas la fin.. Les mécaniques de gameplay sont très agréables : la grille d'êtres marins a un bon feedback. Utiliser la roulette de la souris pour les éléments intéractibles avec la souris est une bonne idée, l'input E est bien localisé sur les box colliders. Nan super cool. Vraiment juste la fin qui me laisse pantois.e, mais sinon super.

(1 edit)

Effet "waw", les assets sont vraiment pas mal, la Terre "réelle" et holographique ont un bon rendu. Le lighting est cool aussi et le concept des points intéractibles sur la Terre holographique est grave engageant. J'ai pas réussi à trouver quoi faire pour allumer le dernier écran, donc je ne saurai jamais s'il se passe quelque chose d'autre que ce qui est déjà montré dans le trailer. Cependant, vos textures sont très très étranges et ne rendent pas très bien : elles sont unsettling, il y a des détails non cohérents : le métal ressemble un peu à du marbre, un détail du plafond apparait sur le sol alors que ça ne devrait pas être le cas, les câbles sont en train de câbler et les angles des murs ont décidés de ne pas suivre le mur. Mon doute va sur de l'IA, et si ce n'est pas le cas, essayez de faire attention à la cohérence, c'était un peu perturbant et m'a sorti de l’immersion pourtant pas mal faite entre VFX, shader et lighting qui sont vraiment cool pour le coup. J'ai bien kiffé l'expérience en tout cas!

La vérité est que je n'ai pas compris comment le jeu se jouait : quand est-ce que les news étaient disponibles, s'il fallait changer des choses ou non, s'il y avait une fin ou non. Peu importe ce que je changeais, les textes étaient étranges et parlaient plus ou moins des mêmes choses : il n'y avait pas de compréhension gameplay à travers ces textes, ils ne servent à rien à part pour mettre du texte et servir d'impression de feedback et de responsivité. C'est vraiment dommage parce qu'il y a une réflexion, mais ce n'est juste pas amusant ou divertissant (pas même éducatif, je n'ai rien compris donc rien appris) :( .

(1 edit)

Le concept est sympa, mais la réalisation a peut-être l'air un peu trop compliqué pour pas grand chose. (Surtout qu'au final ce n'est pas si compliqué.) Je ne comprends pas le principe des satellites si l'objectif est juste de faire arriver les ours de l'autre côté du plateau : on n'a pas vraiment besoin de satellites pour prévoir l'avancée de l'eau. Les tiles font très jeu de plateau, c'est également les termes que vous avez utilisés dans vos explications : peut-être serait-il intéressant de le transposer en jeu de plateau. A part le timer et l'aléatoire des eaux + des ours, l'intérêt du numérique est discutable. L'histoire est mignonne. Je suis happy que mes ours aient survécu (yeeeeeees). Petit point joyeux : merci d'avoir fait une build jouable sur web, ça fait très plaisir de ne pas devoir télécharger quelque chose pour jouer, bien ouej.

J'aime beaucoup le low-poly avec les textures étirées en sueur, type PS2, ça va très bien avec les concepts de terraformation scientifiques. Le personnage principal est choupi, j'aime beaucoup son chara 3D (bien que je ne m'attendais pas à jouer un fury). C'était cool, dommage qu'il n'y ait pas de menu principal ou pause. Je ne crois pas qu'il y ait de fin hormis le fait qu'on puisse visiter notre planète "gratuitement" ? J'avoue que la phase de gameplay de récolte m'a énormément ennuyé.e, je n'en pouvais plus d'avancer à 3 km/h, surtout pour ne pas comprendre au début que ça ne sert à rien de mettre les machines partout où les zones sont foncées... (j'avais fait plusieurs allers-retours pour les placer, avant de comprendre qu'1 suffit.) C'est cool de voir sa potite planète évoluer.