The Art is stunning and audio too! Gameplay-wise it doesn't feel responsive enough for a game that should be precise on input actions (fighting games are crazy-timed), I didn't understood the "big" attack either (I understood it followed my mouse only when I've gotten out of fullscreen mode). For the second character, I didn't have any foe so I guessed I either had a bug or it was the end of the game (did I die ? Or did I win?). Your itch page is really cool, but the typo is really hard to read so even if I tried reading, i was not sure about the inputs (and using Space for attacks was unusual so I didn't know if I read it right). With a bit more time you could have done something really really cool, I hope you can polish this game to a playable one soon, because it has lots of potential! Good job on what's here, there's a lot to be proud!
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Thank you, Dialme! Glad that there were some positive impressions for you :3
Yeah, as this was our first fighting game there was a LOT to learn. I tried the jumping and movement to be snappy, but later we made them much slower as that would feel more "boss-like". Also we added the stamina bar (bottom right) so that you can only jump and attack from time to time (as bosses usually do in games - they tend to wait for a while until they do some attacks again). The mouse ability should also work in fullscreen. You can use it twice in your first form (where you are using the knights bodies you already defeated) once at 66% and 33% health and then in your princess form (when you - the thorns - take over her body) you can use it all the time, but it uses 90% stamina, so only possible when your stamina is quite full. You aim with your mouse and left or right click fires your sword. It's basically a bullet hell that you can control.
We definitely would love to expand on this and make it an actuall tiny game - but time will tell if we can find the opportunity for doing so~
Have a great day and good luck to you for your game!