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diadas

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A member registered Dec 02, 2017 · View creator page →

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Thank you for the feedback! :)

The story is that you are the thorns (briars) protecting/enprisoning the sleeping princess. Once you killed a knight in the past you started using their bodies/armors to fight against knights that want to free the princess. As you kill more knights you can also use their bodies/abilities. You can see that also in their design that they then get thorns throughout their designs. Once the "player" defeated you (the boss) they want to free the princess only to see that the princess is also taken over by thorns and now fights them (second phase).

Sadly we didn't have any time to actually portrait that story more clearly and we didn't even have enough time to put in the empty bed in phase 2 ^^"

Thank you, Dialme! Glad that there were some positive impressions for you :3

Yeah, as this was our first fighting game there was a LOT to learn. I tried the jumping and movement to be snappy, but later we made them much slower as that would feel more "boss-like". Also we added the stamina bar (bottom right) so that you can only jump and attack from time to time (as bosses usually do in games - they tend to wait for a while until they do some attacks again). The mouse ability should also work in fullscreen. You can use it twice in your first form (where you are using the knights bodies you already defeated) once at 66% and 33% health and then in your princess form (when you - the thorns - take over her body) you can use it all the time, but it uses 90% stamina, so only possible when your stamina is quite full. You aim with your mouse and left or right click fires your sword. It's basically a bullet hell that you can control.
We definitely would love to expand on this and make it an actuall tiny game - but time will tell if we can find the opportunity for doing so~

Have a great day and good luck to you for your game!

Hi Noah!
Thank you for playing and glad you liked the art! :)
There are two endings: won "Thus... she eternally rests" and lost "Thus... she sleeps no more".

Yeah, we definitely wanted to add secondary attacks, evading dashes, blocks and parrying - but as this was our first Godot game, we did struggle with the implementation a bit xD"

Very addicting. An hour went by like nothing XD

Thank you for the feedback 😊 


You need to throw your last animal into the water instead of the boat to get new animals. But maybe it would make sense to also let new animals come when you put all into the boat. Maybe just a single animal comes? This way you can still reroll by throwing it into the water XD

Thank you :3
What features / content would you wanna see added for an improved version with even more depth?

Thank you for the feedback! :)
Truuueee. We were so focussed on the WebGL version, we completely forgot those basic features for Windows ^^"

Argh. Thanks for reporting! I'm not allowed to do any updates in the voting phase.
Are you on Windows? If so, you could try the Windows version.

Damn :-/ Did you try the Windows version?

Damn! That's quite some polish you put in there. I hade the same graphics issue as the others. But I still managed to "play" by trying to hit enemies randomly and once I did, I got a healthbar and then I could just shoot them :D. The shooting UI, feedback and round transitions look REALLY good!!

Was fun to play! I made it until wave 5! But those enemy bombers had it in them :D
Is it planned to add ship upgrades to the game? :)

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So for anyone who likes Noah's Ark games, here's another: https://compnski.itch.io/ark-overboard

Thank youu!! Noah's Ark games unite :D

Hey Chrispies,
thank you so much for the feedback! ♥️
I agree that some of the color patterns are quite similiar (blue vs. blue+other-color-gradient)  - maybe adding some extra info/tags into the tooltip would help (color, type: prey/predator). Yeah, there are a lot of mixed prey/predator animals and we just put them into one of those categories ^^" Definitiely room for improvement! So thanks for pointing that out :)

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Thank you so much for the feedback! Without dropping them into the water it's really hard to play the game :O
Maybe this sketched screenshot helps in where to drop the animals.


The scoring works like this: each animal has their own scoring system (on mouse over). For example the panther gives you 4 points flat, +7 for each other animal that is Prey (to our definition xD). In our game Prey is: Rabbit, Mouse, Meerkat, Zebra, Unicorn, Phoenix, Chicken, Peacock, Salamander (maybe i forgot some?).



Another often one is same color or same type. In this case every other blue/purle pattern animal would give +5 and every other wolf gives +5. This multiplies pretty quickly. For example 2 wolves give 10 points; each 5 points (+5 for each other). 3 wolves give 30 points, 4 wolves = 60 points, 5 wolves = 100 points


But some animals even get negative points if the condition is true. For example you get 5 negative points for each other animal that we consider predator (other alligators, wolves, etc.)


At last if you sacrifice an animal. The whole animal type will get a negative modifier and if you throw the same animal type into water 3 times, it goes extinct.


Hope this explaination helps! But I think we could use a better tutorial and UI to explain all this xD

🥹♥️

OMG, it's so cool! I love how it properly stretches when you maximize it and how there is the popups, file transfer, etc.. But I do think that I made it much harder for myself by increasing the desktop size lol. Playing in Ultra Wide Screen = Hardcore Mode XD

Thank you!! Glad that you liked it ♥️

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Thank you! Noah's Ark bros let's gooo :D ⛵🛶🛥️

Thank you ♥️

Thank you so much! I would love to do a devlog, but sadly after the crunch of the weekend, we had to get back to our day jobs and exhaustion left its mark xD". Maybe I can get some motivation this weekend to write something down :)

I felt the gameplay was a bit slow in the beginning. It felt like vampire survivors, but without getting more weapons and upgrades all the time. I think if you would either make shooting more fun / add more movement options (like a dash) or add more passive weapons to go more into Vampire Survivors that would be cool!

Wish you the best!

I loved the snappy movement when pressing Space!

Hi Daniel, I've sent your message to the team :)

Feel free to write me recipe ideas here :D

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May I ask from which country you play? (Server is located in Germany)

Thank you so much! Everyone in the team had to crunch in the end to make it happen, so it really means a lot to hear this 😊🙏

Hahaha. Never thought of it as jumpscare. Maybe there is potential to even build this up more 🤔😂

Thanks for playing! :3

Thanks for playing and the feedback! We will definitely take a look at the typing speed 😊

We are super happy to hear this 😊

Thank you so much for your kind words <3

For example https://imslp.org/wiki/Symphony_No.5,_Op.67_(Beethoven,_Ludwig_van) + checking out under which license the publisher has these recordings at the moment

Thank you for your feedback! We will most likely adjust the speed in a post-jam update :)

In the background you have a certain amount of trust and resistance "HP". Whenever you hide a message you loose 1 trust and whenever you let a message about the resistance trough, you loose 1 resistance. Whenever either trust or resistance reaches 0, you loose. When you can make it to the 20th of July without either reach 0, you reach the win screen.

Always feels great to be insulted by a sarcastic robot voice.

Thank you! ♥️ 

Oh.... time forward could really be convient!

Hahaha... quite some egg-celent puns you hid in there. 👀

Why retiring, when you can keep fighting for the next egglings :D

Yes! :D
...it might be a bit overpowered 🙈

Thank you! The monsters were drawn by Fennrix. I also think he created some really cute fellas.