Very addicting. An hour went by like nothing XD
diadas
Creator of
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Thank you for the feedback 😊
You need to throw your last animal into the water instead of the boat to get new animals. But maybe it would make sense to also let new animals come when you put all into the boat. Maybe just a single animal comes? This way you can still reroll by throwing it into the water XD
So for anyone who likes Noah's Ark games, here's another: https://compnski.itch.io/ark-overboard
Hey Chrispies,
thank you so much for the feedback! ♥️
I agree that some of the color patterns are quite similiar (blue vs. blue+other-color-gradient) - maybe adding some extra info/tags into the tooltip would help (color, type: prey/predator). Yeah, there are a lot of mixed prey/predator animals and we just put them into one of those categories ^^" Definitiely room for improvement! So thanks for pointing that out :)
Thank you so much for the feedback! Without dropping them into the water it's really hard to play the game :O
Maybe this sketched screenshot helps in where to drop the animals.
The scoring works like this: each animal has their own scoring system (on mouse over). For example the panther gives you 4 points flat, +7 for each other animal that is Prey (to our definition xD). In our game Prey is: Rabbit, Mouse, Meerkat, Zebra, Unicorn, Phoenix, Chicken, Peacock, Salamander (maybe i forgot some?).

Another often one is same color or same type. In this case every other blue/purle pattern animal would give +5 and every other wolf gives +5. This multiplies pretty quickly. For example 2 wolves give 10 points; each 5 points (+5 for each other). 3 wolves give 30 points, 4 wolves = 60 points, 5 wolves = 100 points
But some animals even get negative points if the condition is true. For example you get 5 negative points for each other animal that we consider predator (other alligators, wolves, etc.)
At last if you sacrifice an animal. The whole animal type will get a negative modifier and if you throw the same animal type into water 3 times, it goes extinct.
Hope this explaination helps! But I think we could use a better tutorial and UI to explain all this xD
I felt the gameplay was a bit slow in the beginning. It felt like vampire survivors, but without getting more weapons and upgrades all the time. I think if you would either make shooting more fun / add more movement options (like a dash) or add more passive weapons to go more into Vampire Survivors that would be cool!
Wish you the best!
For example https://imslp.org/wiki/Symphony_No.5,_Op.67_(Beethoven,_Ludwig_van) + checking out under which license the publisher has these recordings at the moment
In the background you have a certain amount of trust and resistance "HP". Whenever you hide a message you loose 1 trust and whenever you let a message about the resistance trough, you loose 1 resistance. Whenever either trust or resistance reaches 0, you loose. When you can make it to the 20th of July without either reach 0, you reach the win screen.






















Was fun to play! I made it until wave 5! But those enemy bombers had it in them :D