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This was a really neat experience. I liked the art style and overall trippy aesthetic. The green smoke eyes that grab you are spooky too.
BTW the fade in/out texture doesnt seem to work on different aspect ratios. I played this on a 16:10 monitor and the fade texture didnt stretch to fill the whole screen.
Good work my dudes! This was solid.
Hello again! :)
This is (hopefully) the final update to the demo!
I've been busy working on more content for the full game and I can't wait to eventually release it. This game is my pride and joy in life at the moment and I want the demo to be almost as polished as I expect the final game to be.
Thanks to the feedback I have received so far, I was able to make some improvements to the overall experience.
This update brings minor adjustments to the levels and overall interaction, as well as fixing a few overlooked bugs from V1.1
Peace and much love!
ENDO is a first-person adventure game focused on physical interaction
All interaction is done physically with your mouse, such as shaking a tree trunk or sliding stones around. Even the title screen and pause menu are physical environments.
Embark on a surreal adventure set in an abstract psychedelic landscape, accompanied by original art, music and sound.
ENDO is still a work in progress. This demo does not reflect the quality of the final version.
All feedback is welcome :)
The grotesque characters mixed with the trippy art style is such a unique aesthetic. The sound design was also really satisfying.
This game has some serious potential keep up the good work mate!
Thank you for all your support on the demo!
It means a lot :)
I took a small break from working on this project after I released the demo. Now I'm back and ready to turn this proof of concept into a full game!
I'm migrating this devlog to the main project page. Go follow the development HERE
More updates coming soon!
SPEAKING OF WHICH, ONLY 5 MORE DAYS UNTIL THE FREE DEMO OCTOBER 1ST!!!!
Hey guys! I've been very busy playtesting and fixing bugs this week so I don't have any new content to show off.
From the feedback I've gotten through lots of playtesting, there are so many things I will improve on and change. I'm really excited for what's to come!
I am thinking about releasing a free demo within the next few months. Let me know if that sounds interesting!
Here's a quick showcase of some of the interactive elements. I've been spending a lot of time refining the audio and it pays off. I made some more music and ambient tracks and it gives the game a better atmosphere.
Just implemented a debug noclip mode to easily take screenshots and get places faster.
My mantra with this game is that it doesn't matter if it makes logical sense. If its interesting and/or fun, then I'm creating it.
I'm working on more trippy / abstract levels. I'm currently planning on using abstract levels to space out the main levels and to give the players a break from puzzles.
I'm excited to be working on a new world in the game! I love the diversity of the environments in games like Samorost 3 and Super Mario Galaxy and I want each world to have a distinct feeling when playing it.
I've officially completed the first two worlds. I added lots of interactable details to the environment and its a lot more fun to play :)
I'm at a place with the project where I know how much detail all the other levels will have to maintain.
Just finished the second "world" in the game. It took a lot of time because of all the interactive puzzles. I plan on expanding all of the worlds once I have a rough outline of the entire game.
I'll keep this devlog posted when I have some of the 3rd world completed.
Thanks so much man I appreciate it! I'm sorry but there is no way to save and load in the current version. I haven't touched this project in over a year so I don't think I'll be adding anything to it but I have bigger, more polished projects in development.
Thank you for the feedback :D I found out the hard way that making an open world by yourself is super time consuming so thats why the environment can seem very empty. I appreciate the criticism so i can improve as a developer :)