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A member registered Sep 16, 2017 · View creator page →

Creator of

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I lost it at the AK-Senpai part



The project is really coming together :)

  • The map is mostly finished although I am going to add more locations in the future
  • The military base is complete and when you invade it and destroy all of the enemies and sentry guns, you can disable the sheild that protects the citadel.  To beat the game, you must invade the citadel and steal a spacecraft to go back home.  (This isn't just another endless survival game with no end goal)
  • Added an alien with a pistol that shoots at you.
  • Added one new location
  • Added a few basic items
  • Improved some graphical stuff

I like the aesthetic!


I decided to make scrap metal a sort of currency and possibly a building material in the future.  You can find scrap metal in drops or you can break down certain items into scrap at a Trash Compactor.

  • Added lots of garbage items that can be broken down into scrap
  • Added the Trash Compactor.  The Trash Compactor breaks down garbage items into scrap.
  • Added special items.  Special items boost certain abilities or stats.  For example, the MediBot is a special item that regenerates your health slowly and the Advanced Thrusters increase your jetpack speed;
  • Fixed tons of bugs
  • You can right click to drop in the inventory

    (Edited 1 time)


    • Added the Sentinel - The Sentinel spawns at the Citadel and roams the map and then comes back.  They spawn every 1-2 minutes and drop useful items when destroyed.  Don't get too close though!
    • Added turrets to the cargo ship
    • Added a new weapon - the Plasma Accelerator
    • Started designing a heavily guarded base which will likely contain powerful weapons in the future.
    • Added a new Location
    • Fixed a bunch of bugs

    Fun Update!

    • Added the Cargo Ship.  They spawn every 8ish minutes and fly across the map.  You can destroy them and they drop their cargo which contains rare weapons and useful supplies.  I plan on adding defenses to the ship to make it a challenging yet rewarding opportunity for players.
    • Added Xhaad the trader.  Xhaad is an alien barterer that will sell you supplies in exchange for batteries.
    • Added a new location - Shipwreck
    • Various bug fixes
    • Wrote some music for the title screen and death screen

    i used hamachi when testing the game with a friend so maybe your firewall is blocking the connection?

    (Edited 2 times)


    • Gave the game a name!  (Beyond Terra)
    • Added another Location
    • Added more Rocks / Terrain
    • Added a title screen to Host / Join / Type in an IP Address / Quit
    • Modeled a concept of the Citadel

    (Edited 1 time)


    • Added 2 more locations
    • Added more landscape detail
    • Added  more weapons
    • Added  more items
    • Bug fixes
    • Cleaned up some code
    (Edited 1 time)

    Quick update!

    • Added more locations
    • Changed some visuals
    • Miscellaneous bug fixes

    I have been drawing a rough sketch of what I want the final map to look like and I have some interesting locations planned!  :)

    I will start working on more items and weapons too add!

    Thanks for the feedback!  Im glad you liked it :)

    Thanks!  I don't plan on releasing a download until its complete but we'll see what happens.

    (Edited 26 times)

    Description >_

    You and your crew crash land on an alien planet.  Stranded on unknown territory with no guarantee of being rescued, you must scavenge for supplies.  The only way back is to infiltrate the citadel and steal a spacecraft to go back to earth.

    Features >_

    • Multiplayer Co-op
    • Randomly generated items and enemies
    • Random events such as meteor showers, robots roaming the landscape and cargo ships flying overhead
    • Health, Oxygen, Food and Radiation stats that must be maintained to stay alive.
    • Lots of items and weapons
    • Interactable objects such as Trash Compactors and Merchants

    To do / Plans / Things I may add in the future

    • More items / weapons
    • More aliens
    • Some sort of building system
    • Acid rain / dust storms
    • Options Menu
    • Server Browser
    • Names over other players
    • Crafting system?
    • Vehicles?

      I appreciate any feedback! :)

      If you're interested to see where this project goes, I will continue to post devlogs when I get more done and have time!

      Itch : https://dezboyle.itch.io/

      Website : http://dezboyle.com/

      Youtube : https://www.youtube.com/channel/UCkzhz5EcX63hPf440m-zCqg

      Thanks for the feedback! :)

      Thank you!

      Thank you so much!  I appreciate the feedback :D

      It's completely different but it will have proper multiplayer. 

      Thank you for the feedback!  unfortunately I wont be continuing working on this game because i have bigger stuff planned.  This was my first multiplayer game so the code is super messy and i just wanted to start something new with what I've learned from making scrap Defense.  Its crazy how many people actually liked this game though :D  thanks!

      Im working on a new project and im planning on having a proper host/join system with matchmaking.  This project was my first multiplayer game so it's a bit rough around the edges.

      You have your friend host the server and then you type in your friend's IP address in and click join.  Sorry it's a bit of a rough way of doing it but I don't have money to host dedicated servers.

      To play solo, you just click host

      Thank you!  Unfortunately, I don't plan on continuing this project because I have bigger things planned :)  I appreciate the feedback

            Get your friends together and build up your defenses against hordes of robots in this simple sandbox tower defense game!

       -Play Multiplayer or Solo

       -Destroy robots to get Scrap, which can be used to build structures to defend your base.

       -Place walls, watchtowers, houses and turrets to protect the Gem!

       -Place walls, watchtowers, houses and turrets to protect the Gem!


      Sorry for the late reply but yes, this was a solo development.  It took me about a year and a half to complete and is my first "professional" game aka a game i'm proud of :)

      Thank you!


      Okay all that chaos is finally over and the final build is complete :)

      Haha I just finished playing through the whole thing and everything is working as intended.  The update will be released in around 15 mins! :D

      Thanks so much for sticking along for this mess XD I finally figured out the problem and it was really stupid but im playtesting it and making sure its all good - Il have a final version up as soon as I can :)

      (I feel like such a dork since the game was working perfectly when I put it on GameJolt but I had to compress the game assets a bit so i could put it on Itch.io and my new version of unity messed a bunch of stuff up and ugh)

      Okay I just updated it.  I'm so annoyed that that unity update screwed it over but oh well..  stuff happens.

      Thank you so much for the feedback :D

      I feel really stupid I just fixed that bug with the journals but apparently that problem came back and im really annoyed that after all this testing it decided to break again >:(

      Im going to update it ASAP (I just fixed the issue with the journal.)  Was the journal on the island the only one that didn't work?