🤑 Indie game store🙌 Free games😂 Fun games😨 Horror games
👷 Game development🎨 Assets📚 Comics
🎉 Sales🎁 Bundles


A member registered Sep 16, 2017 · View creator page →


Recent community posts

Fun Update!

  • Added the Cargo Ship.  They spawn every 8ish minutes and fly across the map.  You can destroy them and they drop their cargo which contains rare weapons and useful supplies.  I plan on adding defenses to the ship to make it a challenging yet rewarding opportunity for players.
  • Added Xhaad the trader.  Xhaad is an alien barterer that will sell you supplies in exchange for batteries.
  • Added a new location - Shipwreck
  • Various bug fixes
  • Wrote some music for the title screen and death screen

i used hamachi when testing the game with a friend so maybe your firewall is blocking the connection?

(Edited 2 times)


  • Gave the game a name!  (Beyond Terra)
  • Added another Location
  • Added more Rocks / Terrain
  • Added a title screen to Host / Join / Type in an IP Address / Quit
  • Modeled a concept of the Citadel


  • Added 2 more locations
  • Added more landscape detail
  • Added  more weapons
  • Added  more items
  • Bug fixes
  • Cleaned up some code

(Edited 1 time)

Quick update!

  • Added more locations
  • Changed some visuals
  • Miscellaneous bug fixes

I have been drawing a rough sketch of what I want the final map to look like and I have some interesting locations planned!  :)

I will start working on more items and weapons too add!

Thanks for the feedback!  Im glad you liked it :)

Thanks!  I don't plan on releasing a download until its complete but we'll see what happens.

(Edited 14 times)
You and your crew crash land on an alien planet.  Stranded on unknown territory with no guarantee of being rescued, you must scavenge for supplies.  The only way back is to infiltrate the citadel and steal a spacecraft to go back to earth.

(The image compression on itch makes the glow around the logo look wierd :/)

Weapons and Combat
The game is only 2 months in development and most of that time was spent overcoming technical hurdles so there isn't all too much to show visually.

Features so far : 

  • Multiplayer with synced animation, synced sound, ability to drop items over the network and much more.
  • An inventory system where you can see information about the item.  You can drag and drop items to move, drop, use (medkits, food, ect) or equip them (weapons and armor).
  • An item system to store data and stats about items
  • Randomly generated item spawning and alien spawns to keep gameplay fresh.
  • Basic combat which includes melee and ranged weapons, aim down sights, inaccuracy, ammo, hit numbers, ect
  • I have about 1/3 of the map completed so far.  The final version of the map will be filled with lots of areas to explore.
  • Basic enemy AI which includes random noises, navmesh movement, attacking, ect.
  • All segments of the map are split off into "Zones" each zone has lots of item spawns and alien spawns which refresh after not being near the zone for a long period of time.
  • You can use a propulsion system on your spacesuit to boost around in low gravity but it eats away at your oxygen, which you need to survive.

To do / Plans / Things I may add in the future

  • More items / weapons
  • More aliens
  • Finish the map
  • Some sort of building system
  • Day / night cycle
  • Acid rain / meteor showers / dust storms
  • Options Menu
  • Server Browser
  • Names over other players
  • Crafting system?
  • Vehicles?
  • Random alien encounters
  • More randomly generated things to prevent the game from being as predictable

I appreciate any feedback! :)

If you're interested to see where this project goes, I will post more devlogs when I get more done!

Itch : https://dezboyle.itch.io/

Website : http://dezboyle.com/

Youtube : https://www.youtube.com/channel/UCkzhz5EcX63hPf440m-zCqg

Thanks for the feedback! :)

Thank you!

Thank you so much!  I appreciate the feedback :D

It's completely different but it will have proper multiplayer. 

Thank you for the feedback!  unfortunately I wont be continuing working on this game because i have bigger stuff planned.  This was my first multiplayer game so the code is super messy and i just wanted to start something new with what I've learned from making scrap Defense.  Its crazy how many people actually liked this game though :D  thanks!

Im working on a new project and im planning on having a proper host/join system with matchmaking.  This project was my first multiplayer game so it's a bit rough around the edges.

You have your friend host the server and then you type in your friend's IP address in and click join.  Sorry it's a bit of a rough way of doing it but I don't have money to host dedicated servers.

To play solo, you just click host

Thank you!  Unfortunately, I don't plan on continuing this project because I have bigger things planned :)  I appreciate the feedback

      Get your friends together and build up your defenses against hordes of robots in this simple sandbox tower defense game!

 -Play Multiplayer or Solo

 -Destroy robots to get Scrap, which can be used to build structures to defend your base.

 -Place walls, watchtowers, houses and turrets to protect the Gem!

 -Place walls, watchtowers, houses and turrets to protect the Gem!


Sorry for the late reply but yes, this was a solo development.  It took me about a year and a half to complete and is my first "professional" game aka a game i'm proud of :)

Thank you!


Okay all that chaos is finally over and the final build is complete :)

Haha I just finished playing through the whole thing and everything is working as intended.  The update will be released in around 15 mins! :D

Thanks so much for sticking along for this mess XD I finally figured out the problem and it was really stupid but im playtesting it and making sure its all good - Il have a final version up as soon as I can :)

(I feel like such a dork since the game was working perfectly when I put it on GameJolt but I had to compress the game assets a bit so i could put it on Itch.io and my new version of unity messed a bunch of stuff up and ugh)

Okay I just updated it.  I'm so annoyed that that unity update screwed it over but oh well..  stuff happens.

Thank you so much for the feedback :D

I feel really stupid I just fixed that bug with the journals but apparently that problem came back and im really annoyed that after all this testing it decided to break again >:(

Im going to update it ASAP (I just fixed the issue with the journal.)  Was the journal on the island the only one that didn't work?