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A member registered Sep 16, 2017 · View creator page →

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Big upgrade to the shader used in the game.  It honestly looks at least 3x better than it used to.  The video doesn't do it justice.


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🌟Big Announcement🌟
I will be finishing and releasing a free demo October 1st! ▶️
The demo will be available for PC and Mac.

Had a productive week and improved a lot of things.  I created a better portal and added more interactive elements to mess around with.

I made an Instagram page for the project if you want to check it out!

ScreenshotSaturday!  8.12.2020

Hey guys!  I've been very busy playtesting and fixing bugs this week so I don't have any new content to show off.

From the feedback I've gotten through lots of playtesting, there are so many things I will improve on and change.   I'm really excited for what's to come!

I am thinking about releasing a free demo within the next few months.  Let me know if that sounds interesting!

Here's a quick showcase of some of the interactive elements.  I've been spending a lot of time refining the audio and it pays off.  I made some more music and ambient tracks and it gives the game a better atmosphere.

ScreenshotSaturday!  8.29.2020

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Aye thank you!  :D

Looking back at this project, it was a bit rough around the edges but I have greater things in the works if you want to check it out!



Just implemented a debug noclip mode to easily take screenshots and get places faster.

"Looks like a bunch of broken textures with random free assets with a skybox drawn by a 3 year old."  ~some salty dude on reddit

My mantra with this game is that it doesn't matter if it makes logical sense.  If its interesting and/or fun, then I'm creating it.

I'm working on more trippy / abstract levels.  I'm currently planning on using abstract levels to space out the main levels and to give the players a break from puzzles.

ScreenshotSaturday!  8.15.2020

ScreenshotSaturday!  8.8.2020

8/7/2020 Update

ᔕᑌᑎ ᗩᑎᗪ ᗰOOᑎ


I made some music for this world and I really like the atmosphere.

Comparing my concept art VS the actual levels

I'm excited to be working on a new world in the game!  I love the diversity of the environments in games like Samorost 3 and Super Mario Galaxy and I want each world to have a distinct feeling when playing it.

I'm working on a new world.  I also finished refining the interaction system and its working great!  

I've officially completed the first two worlds.  I added lots of interactable details to the environment and its a lot more fun to play :)

I'm at a place with the project where I know how much detail all the other levels will have to maintain.

Here's another preview of the game.  I've been spending a lot of time refining the gameplay by getting feedback from playtesters.

I'm really excited for the what this project has to come!

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Just finished the second "world" in the game.  It took a lot of time because of all the interactive puzzles.  I plan on expanding all of the worlds once I have a rough outline of the entire game.

I'll keep this devlog posted when I have some of the 3rd world completed.


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ENDO is a first person adventure game focused on physical interaction. Embark on a surreal adventure set in an abstract psychedelic landscape.




Thank you so much mate!

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Thanks so much man I appreciate it!  I'm sorry but there is no way to save and load in the current version.  I haven't touched this project in over a year so I don't think I'll be adding anything to it but I have bigger, more polished projects in development.

Thanks!  I appreciate the criticism and I'm glad you found it fun  :)


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Thank you for the feedback  :D  I found out the hard way that making an open world by yourself is super time consuming so thats why the environment can seem very empty.  I appreciate the criticism so i can improve as a developer :)

This game is fantastic!

The only critique I have is the jump animation is super nauseating but besides that, great work!


The game is complete and ready to download at

Update! (Nearing Completion!!)

Once you disable the Citadel shield, players can go inside the Citadel.  You fight through lots of aliens until you get to the final boss, the Cornea.

Once you defeat the Cornea, you can escape the planet in the rocket.

Recently, I've been having people playtest the game to work out issues, make changes and improve game balance.  I plan on polishing the game for the next week or so and then releasing it.

I lost it at the AK-Senpai part


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The project is really coming together :)

  • The map is mostly finished although I am going to add more locations in the future
  • The military base is complete and when you invade it and destroy all of the enemies and sentry guns, you can disable the shield that protects the citadel.  To beat the game, you must invade the citadel and steal a spacecraft to go back home.  (This isn't just another endless survival game with no end goal)
  • Added an alien with a pistol that shoots at you.
  • Added one new location
  • Added a few basic items
  • Improved some graphical stuff

I like the aesthetic!

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I decided to make scrap metal a sort of currency and possibly a building material in the future.  You can find scrap metal in drops or you can break down certain items into scrap at a Trash Compactor.

  • Added lots of garbage items that can be broken down into scrap
  • Added the Trash Compactor.  The Trash Compactor breaks down garbage items into scrap.
  • Added special items.  Special items boost certain abilities or stats.  For example, the MediBot is a special item that regenerates your health slowly and the Advanced Thrusters increase your jetpack speed;
  • Fixed tons of bugs
  • You can right click to drop in the inventory (EDIT 6/1/2018 : Changed right click to use consumable items such as medkits / food / oxygen)

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  • Added the Sentinel - The Sentinel spawns at the Citadel and roams the map and then comes back.  They spawn every 1-2 minutes and drop useful items when destroyed.  Don't get too close though!
  • Added turrets to the cargo ship
  • Added a new weapon - the Plasma Accelerator
  • Started designing a heavily guarded base which will likely contain powerful weapons in the future.
  • Added a new Location
  • Fixed a bunch of bugs

Fun Update!

  • Added the Cargo Ship.  They spawn every 8ish minutes and fly across the map.  You can destroy them and they drop their cargo which contains rare weapons and useful supplies.  I plan on adding defenses to the ship to make it a challenging yet rewarding opportunity for players.
  • Added Xhaad the trader.  Xhaad is an alien barterer that will sell you supplies in exchange for batteries.
  • Added a new location - Shipwreck
  • Various bug fixes
  • Wrote some music for the title screen and death screen

i used hamachi when testing the game with a friend so maybe your firewall is blocking the connection?

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  • Gave the game a name!  (Beyond Terra)
  • Added another Location
  • Added more Rocks / Terrain
  • Added a title screen to Host / Join / Type in an IP Address / Quit
  • Modeled a concept of the Citadel
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  • Added 2 more locations
  • Added more landscape detail
  • Added  more weapons
  • Added  more items
  • Bug fixes
  • Cleaned up some code
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Quick update!

  • Added more locations
  • Changed some visuals
  • Miscellaneous bug fixes

I have been drawing a rough sketch of what I want the final map to look like and I have some interesting locations planned!  :)

I will start working on more items and weapons too add!

Thanks for the feedback!  Im glad you liked it :)

Thanks!  I don't plan on releasing a download until its complete but we'll see what happens.

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>The Game is Released Here<

Description >_

You and your crew crash land on an alien planet.  Stranded on unknown territory with no guarantee of being rescued, you must scavenge for supplies so you can attempt to escape.

Beyond Terra incorporates survival gameplay elements while also giving players an end goal to work towards.  To escape the alien planet, you must find a way to infiltrate a tall tower called the citadel and steal a spacecraft to get back to base.

Features >_

  • Multiplayer Co-op
  • Randomly generated items and enemies
  • Random events such as meteor showers, robots roaming the landscape and cargo ships flying overhead
  • Lots of items and weapons

Itch :

Website :

Youtube :

Thanks for the feedback! :)