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A topic by DezBoyle created Jun 29, 2020 Views: 1,661 Replies: 19
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ENDO - Demo

ENDO is a first person adventure game focused on physical interaction. Embark on a surreal adventure set in an abstract psychedelic landscape.





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Just finished the second "world" in the game.  It took a lot of time because of all the interactive puzzles.  I plan on expanding all of the worlds once I have a rough outline of the entire game.

I'll keep this devlog posted when I have some of the 3rd world completed.


Here's another preview of the game.  I've been spending a lot of time refining the gameplay by getting feedback from playtesters.

I'm really excited for the what this project has to come!

I've officially completed the first two worlds.  I added lots of interactable details to the environment and its a lot more fun to play :)

I'm at a place with the project where I know how much detail all the other levels will have to maintain.

I'm working on a new world.  I also finished refining the interaction system and its working great!  

I'm excited to be working on a new world in the game!  I love the diversity of the environments in games like Samorost 3 and Super Mario Galaxy and I want each world to have a distinct feeling when playing it.

Comparing my concept art VS the actual levels

8/7/2020 Update

ᔕᑌᑎ ᗩᑎᗪ ᗰOOᑎ


I made some music for this world and I really like the atmosphere.

ScreenshotSaturday!  8.8.2020

I'm working on more trippy / abstract levels.  I'm currently planning on using abstract levels to space out the main levels and to give the players a break from puzzles.

ScreenshotSaturday!  8.15.2020

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Just implemented a debug noclip mode to easily take screenshots and get places faster.

My mantra with this game is that it doesn't matter if it makes logical sense.  If its interesting and/or fun, then I'm creating it.



Here's a quick showcase of some of the interactive elements.  I've been spending a lot of time refining the audio and it pays off.  I made some more music and ambient tracks and it gives the game a better atmosphere.

ScreenshotSaturday!  8.29.2020

Hey guys!  I've been very busy playtesting and fixing bugs this week so I don't have any new content to show off.

From the feedback I've gotten through lots of playtesting, there are so many things I will improve on and change.   I'm really excited for what's to come!

I am thinking about releasing a free demo within the next few months.  Let me know if that sounds interesting!

Had a productive week and improved a lot of things.  I created a better portal and added more interactive elements to mess around with.

I made an Instagram page for the project if you want to check it out!

ScreenshotSaturday!  8.12.2020

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🌟Big Announcement🌟
I will be finishing and releasing a free demo October 1st! ▶️
The demo will be available for PC and Mac.

Big upgrade to the shader used in the game.  It honestly looks at least 3x better than it used to.  The video doesn't do it justice.



Migrating this devlog to the official game page --->

Thank you for all your support on the demo!

It means a lot :)

I took a small break from working on this project after I released the demo.  Now I'm back and ready to turn this proof of concept into a full game!

I'm migrating this devlog to the main project page.  Go follow the development HERE

More updates coming soon!


Hello again!  :)

This is (hopefully) the final update to the demo!

I've been busy working on more content for the full game and I can't wait to eventually release it.  This game is my pride and joy in life at the moment and I want the demo to be almost as polished as I expect the final game to be.

Thanks to the feedback I have received so far, I was able to make some improvements to the overall experience.

This update brings minor adjustments to the levels and overall interaction, as well as fixing a few overlooked bugs from V1.1

Peace and much love!