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DevloprGumba

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A member registered May 21, 2023 · View creator page →

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ALL MONSTER PATTERNS (spoilers)









-The Dragon always spawns in the middle column fifth row from the top

-The Dragon Egg is always adjacent to the Dragon orthogonally or diagonally

-The Wizard is always on the edge of the map surrounded by five purple slimes. It is possible for one of those slimes to spawn in the corner of the map.

-The lovers Romeo and Juliet spawn in the same row "mirrored" along the middle column. They can also spawn in corners.

-Why talk about corners so much though? Well, the Mine King always spawns in a random corner of the map, and determining which of the four corners has him is very important in 365/most health runs.

-Each of the four Guardians (7 health enemies) spawns in a region of the map divided by the Dragon's row and column. Therefore, Guardians cannot spawn in the Dragon's row and column and no two Guardians can appear in the same "sector" of the map.

-All Minotaurs and Chests on the map are adjacent to each other. This pattern can be helpful in finding the Mimic, although the Mimic can spawn adjacent to Minotaurs along with their Chests.

-Gargoyles and Walls spawn in orthogonally-adjacent pairs. Gargoyles in pairs will also face towards one another. The pairs of Gargoyles can be adjacent to one another while the walls cannot.

-If a Rat is in the same column as the Rat King, it will be sitting. Otherwise it will be standing and will "face" toward the column where the Rat King resides.

-To find the Gnome, the player must simply uncover every blank tile on the map.

-The beginning tile with the blue orb or whatever it's called cannot spawn in the outer two rows/columns of the map such that it will always reveal its full area when interacting with it. 

-On the other hand, the acroll that reveals a random 3x3 area on the map can reveal an area centered on the map's edge, making it less useful.

-Everything else is random bullcrap go

Feel free to correct me in the comments or add additional information. Hope this is helpful!

In the credits of the original FFS it's stated that the 1994 RPG Earthbound was of inspiration to the game. And more specifically, certain tracks from the Earthbound OST were remixed for the OST of FFS Legacy. These remixes include:

-"Buy Somethin' Will Ya!", which is played at the start of Normal mode

-"The Place", which plays in Nightmare mode (albeit slowed down a lot) and Old Nightmare (regular speed)

-"The Cliff That Time Forgot", which plays in Wrath mode (slowed down) with random instruments

-And finally, "Kraken of the Sea", from Math Madness. This one flew under my radar at first but the title of the remix, "kraken", let me make this connection.

If there's any more that I missed, correct me in the replies. And big W to Nice for also being a fan of the Mother series!

No but like, adding to what SuperStarryR said-

Every red letter before u seems more, I don't know, INTENTIONAL. The o has an annoying dot orbiting it, j serves as an overhead obstacle, and t snipes you from below. u on the other hand, just SITS THERE, WAITING EVER SO PATIENTLY for the player to make a wrong move. Compared to the other letters, dying to u feels entirely your fault, which somewhat reflects how u tried to make i the scapegoat in their relationship/take out their anger on them.

I've been the victim of a toxic friendship. I've also felt anxiety about being abandoned by my friends, and fear the idea of becoming u myself. I honestly feel bad for both i and u, and agree that both of them deserve happiness apart from one another. This really hit home for me, so thank you for creating this story.

Glitch: if you die while using your nail before saving at the first bench you become unable to use it on all future lives creating a softlock

Also Zote's weapon is called "Life Ender" not "Life Taker"

Other than that this game is pretty funny so far and I'm looking forward to seeing more

Idrk what to think of this, blending platforming and survival horror gameplay is an interesting idea but the platforming is super janky and I get caught in things I shouldn't. Also neat how you included the B3313 voicelines lol

Alright, I found the hatch and was able to finally unlock and beat the secret mode! I still have a few achievements left but thank you for helping me beat this awesome mod :)

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Is it tied to collecting notebooks or does this happen randomly over time? I've been trying to turn off both generators in one run, being able to enter one Maintenance room at the start of the game, but the other Maintenance room seemingly never appears even after waiting a while and collecting all the notebooks... unless this is intentional too

I noticed the vending machines too yeah thanks for clarifying

I found another bug where faculty room doors sometimes don't appear?

Alr time to find the basement then. Also to make a suggestion maybe have a way to reset data in-game so my achievements are, well, accurate going forward lol

Considering the achievement descriptions and changelogs I assume there's a hidden mode and boss fight somewhere?

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Ok so I got the 32 ending (neat AEwVS reference btw) and wrong answers only but didn't unlock anything? For the 32 ending I answered every problem with "32" and waited well over 40 minutes at 10 notebooks but got nothing and when I did wrong answers only that's when I got the achievement but no unlock?

Great! And thanks for the tip!

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It seems like some of them are still bugged, like I got one of the endgame ones and the "caught by superb 5 times" achievement from doing the chicken ending. Another but I found was that any lost item turns other items into itself when you try to swap them. And I also want to ask how does Superb work exactly? Whenever I approach that one 2nd floor spelling room I get caught no matter if I stare or look away pls help lol

Alright cool

Not trying to be demanding but were achievements fixed in the newest update? It didn't say on the Gamebanana changelog

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the first box of foxo o's was removed from the tutorial i can now rest easy XD

we still haven't found out what the ingredients are, however... yet the player's fate at the end of the tutorial could be a concerning hint...

I agree. Same deal for offering an easy mode for Spelling Run in cases of Dyslexia.

Ooo gotta find that then

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"Come get your free box of Foxo O's!"

me still holding the one he gave me in the items tutorial

Yeah it's extremely petty but I think the scene would work better if he gave us a different item instead. Also there probably shouldn't be a comic in the playground as the Tutorial specifically states that those are only in orange rooms. And it would've been cool to get into that second yellow room somehow.

Regardless I had a lot of fun with Demo 2 and was impressed by all the overhauls- graphically speaking, not many Baldi fangames look this good without breaking stylistic consistency! My general feedback is the same however, being that I hope to see more secrets and more coherent lore in the full game- not just bite-sized scares at the end of levels. What you have cooking right now is still peak though don't get me wrong.

and don't think i missed the math madness icon being changed to the number 15

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Twenty dollars for a mod of a free game? I know you need money and MrDrNose is, well, controversial to say the least, but tbh that's kind of uncool

That's what I guessed too, honestly the Blabi Present thing is just a minor nitpick I have more than anything. Considering you need Debug Mode to get this interaction, it's not a big deal in the slightest.

Maybe 32 seconds without any input?

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I'll wait for a patch then, I assume unlocks are tied to achievements or something. By the way, is the "Get dropped off at school" achievement meant to be awarded at the start of the game or something else because I never earned that one

also isn't 32 minutes of waiting a bit overkill?

I really like this so far, just got the secret ending by waiting 32 minutes (awarded an achievement for encountering Superb, is this a bug?), but what am I supposed to do afterwards lol

I have a question, how much are the Extra modes going to change in 2.0 (if they are)? Not just in terms of gameplay and visuals but also story-wise because there's clearly some lore implications going on with some of those modes' endings.

Uhm actually, pretty sure it's Kids *AT* the Basement.

It's stated at the end of the game that the Foxo that chases you is merely a fake and that the real Foxo (along with everyone else in Power of Friendship as implied in that mode's ending) was being held captive by the Principal. My theory regarding the lore is that the Principal created the clone of Foxo (along with the other distorted Foxos that appear in Wrath and STOP mode) to serve as a facade to cover his corruption of the game.  As for his motives for taking over? No idea, which is why I agree that we should get a more comprehensive story this time around.

Prolly just missed it then oops

What happened to the Foxo's bus "ending", the Melodica, and Fasco (hope I got the name right) being visible from the playground? I hope they come back in the full release of 2.0 along with other little secrets. Also a good QOL change would be allowing us to skip Foxo's angery cutscene to get to the rest of Normal mode right away. Otherwise I really like what you got so far and I look forward to 2.0!

Character that gives items in YBBR Endless Mode and blinds you in FFS Power of Friendship

15 is the new 99 :fire:

Played through all five chapters and had a blast! However, there's still one burning question lingering...


How do you use the Throwable Egg? I'm guessing it's a defensive item but the range seems to be too short to hit Rex without getting caught yourself. 

"IceC00lkidd?" Nah that's Mag from Foxo's Fun Schoolhouse lol

Also, if you type in "G-I-F-T" in the guess the word part, you get a Crowbar which can be used to get out of the glitched area yet no matter where I try to go I get caught anyway. Is this intentional?

Happy to help!