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Other bugs from playing a bit more and unlocking more achievements:

1. 9 Room on Language not opening (I was on Puss Mode)

2. Subtitles staying for too long

3. What looks like a Transit door in Language causing you to fall out of the map?

4. Interacting with the Transit Exit door in Language causing the scary ambience to start prematurely

5. Locked Doors in Language staying unlocked after using the keys on them

6. Smile Wolf's Hallway not opening (unless this part is being reworked; I don't think there was ever a Chalk Piece in there)

I haven't played through Language on any other mode yet but I'll get back to you if I find more bugs. Also to make you aware there's a massive oversight in vanilla AEwVS where Marzia can break you out of the starting room after 1 notebook is collected via melon piece

Also I have to say fantastic work so far on this project. I wish you the best of luck in unlocking the true potential of AEwVS!

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  1. Alright, I’ll look into that.
  2. Any specific ones?
  3. Which one
  4. Alright I’ll look into that.
  5. Key doors or artifact doors? I haven’t had this bug happen.
  6. The OG Smile Wolf ending was removed, but the Chalk placement is new and accessible.

Thank you for the kind words though, and I hope to continue working on this to create a fully-realized vision of classic AEwVS!

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Update: Figured out the issue with Language doors. It’s a simple oversight on Puss Mode where Marzia uses old code to have all doors get unlocked except for the 9 door, which gets locked when it isn’t supposed to be.

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Helpscreen and Viktor are the ones I've caught. Seemingly the characters that all have lengthy individual voicelines.

The transit door is the new one that requires no key.

The doors that stay unlocked are the Admin Room door, Server Room door, and the door leading into Doggos' Closet.

They don’t stay unlocked, they simply don’t require the keys at all, which is an oversight specific to Puss Mode. I have already fixed this for -3e a little while ago, but thank you for telling me.

As for the new transit door, it simply isn’t meant to be operable yet.

I’ll see if I can correct the voiceline timings for release.

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Gotcha. Also another question, can a notebook spawn in Doggos' closet? To my knowledge that's the only location besides the 9 room and starter classrooms where a notebook is guaranteed to appear in vanilla AEwVS

A math notebook can, but isn’t guaranteed to appear in there.