A great submission! The idea was interesting and the levels utilised it well. The one where you had to curve around the wall was my favourite. I feel like more could be done with the mechanics and perhaps analogue controls.
Derstein
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I really liked the idea but I think the execution needs some tweaking. If you shoot a key far from wasd the game is pretty much impossible to play because you need one hand on the mouse and can't reach all the movement keys with one hand. Even if the key can be reached I found it very difficult to dodge the bullets after switching keys. Also, check your Godot settings. I had Windows set to 125% scaling and when I first launched the game I could only see the top left portion of the screen. I had to go into display settings and change the scaling to 100% for this game to be playable.
Still, a really good idea with nice simple graphics but too difficult for me.
This was a really fun game to control! The plane tilted as expected and chasing the birds added some depth. With an objective other than survival (standing in the back section of the plane is a bit too powerful a strategy) (maybe an airfield to land on) and some extra obstacles this could really work as a game.
This was really fun! And the later levels added enough twists to keep it interesting. Sometimes the game said I had missed although the green cursor was clearly on the apple or I hadn't actually intentionally clicked. This might be caused by me playing it on a touchpad, though. Also, it would be nice if the hit registration was generous enough to allow this game about touchscreen calibration to actually be played on a touchscreen. Maybe the relationship between the small, scrambled squares and the big clean squares could be the other way around to make it easier to control?