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Fluttermind

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A member registered Oct 15, 2015 · View creator page →

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Thanks so much. Hope you enjoy it all the way through.

Don’t worry about bugging me. You’ll get more info in general if you join the Fluttermind Discord.

I used 24x24 tiles.  Play ‘Haque’ and see what you can do with 12x12!

No colour palette, really.  The game uses black, white, a primary, secondary and darkened secondary all derived from mathematical relationships around the HSV circle. Basically pick a direction on the colour wheel and then look opposite (for the secondary) and then a darker and slightly cooler or darker warmer for the last colour. Hope that helps!

Are you building 3D assets and then animating/rotoscoping them in some way? Crazy visuals!

My own feeling is that this has the makings of a really nice ‘all in one’ system, especially if paired with a simple, novel ‘notional’ dungeon generator (something which leans into the abstraction). Anyway, good luck if you plan to do more with it! I’ll certainly be interested.

Stupid point: I’m looking through the rules and seeing HTH values on the monsters. I keep thinking they are Hand-to-Hand damage values!

Nice neat little system, regardless!

Hi! Thanks so much for your comment. Unfortunately, I had no idea the game would be as popular as it is, and it was not written with any idea that people would want to play it in anything other than English. There are even English words carved into the terrain, which are clues! It would take me another year to remake it and undo this mistake, so I'm focusing instead on making Moonring 2 undo all the mistakes I made in Moonring 1. I'm sorry I can't be more helpful

Using the console you can sell spells and buy shields whenever you want!

Thanks for responding! Soooo… at level 1 that’s a 1-in-6 of instant death. I just wanted to check this was intentional.

In v2 of this system, it suggests your Current Health starts at 1. Is this a typo?

Thanks so much. I don’t mind the vague-ness. I just wanted to know if it was intentionally vague or I was being dumb as bricks. Perfect response!

Dumb question, I’m sure, but when you heal and it says: “Reroll your HD”, you could presumably roll worse HP than your current injured state. Is this correct or a misinterpretation?

Yup. Go for it.

Thanks so much! Yes, that makes it a far easier sell. I thought I was going to be doing 6 encounter rolls: 1 per night!

Planning to play this soon. The rules seem pretty simple but my players are going to ask how to clear fatigue, and answering ‘do nothing for 6 days and deal with the encounters that brings’ seems like a hard sell. Am I missing something?

Hi! So I wrote this game twice: once in Love2D and once in Unity. For a game like this you could use Godot, Defold, HTML 5… anything. It doesn’t really matter. 

Hey folks,

Congrats on the coverage online. I bought the .pdf and hard copy, and am now eagerly waiting for the latter to arrive. While I’m doing so, I have a question about when the UAV is used. Is it for monster skill checks outside of the usual combat moves, like Grapple or Disarm, or am I meant to fold it into combat rolls somehow? I’m guessing it’s the former, but as it’s the first figure in a stat block I wanted to make sure it wasn’t even more important than I guessed.

So, in combat, are players supposed to be using up Approaches when using weapons? If so, how do players get them back after say, wave 2 of a larger battle?, or is the expectation that they may well all be exhausted? Or is there an equivalent to Energy regaining in Nova that I’m missing?

The game has changed a *lot* recently, so if you've not updated things, you'll be surprised.

There is not. It's a total mess in there!

Thanks so much.

Fixed and uploaded. Thanks for letting me know. I have no idea how this nonsense happened.

Thanks for this. I’ll look into it tomorrow morning.

Thanks for this! Very helpful!

24xx isn’t usually linked to boss battles or many-on-one battles of any sort. Any suggestions on how to make such encounters last longer without hacking in Hit Points etc?

You  move your cursor to the God’s portrait and click it.

Heyo, so the game uses Love2D with a lot of Canvas and Shader stuff. My suggestion would be to look around the Love2D forums as it’s unlikely to be linked to this specific game, but an issue with Love2D or SDL (on which Love is based). Sorry I can’t be more helpful!

This is the first time I’ve come across this error. The fact that it’s *sometimes* working is rather peculiar. If it were a video memory issue I’d expect a more specific error than the one you got. The error says that render textures don’t work on your machine, the game uses a *lot* of those!

Thanks! I'm on it...

Please check the releases here. :-)

There's a lovely Linux-specific version here now.

Lots has changed. This is the most recent version of the experimental branch. If you run into any issues, please come to my Discord at: https://discord.gg/XWgvCys8TF

It was, but it became too expensive to pay the Apple fees to keep it up for near zero income.

Just updated for you.

Hi. If you come to the Fluttermind Discord there are new versions there all the time.

Moonring community · Created a new topic Build 630 released

Should be more stable. In addition, the new, secret magic system is in. Beware! Using it costs you quite a lot!

Moonring community · Created a new topic Version 616

More bugs squashed. Enjoy!

Lots of changes! Give it a try.

Moonring community · Created a new topic It’s Alpha!

Hey folks. The game is now Alpha, meaning everything is in, but not necessarily as balanced as I’d like. Give it a go and complain away!