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DemonKingl-cell

13
Posts
8
Topics
A member registered Feb 26, 2025

Creator of

Recent community posts

Should i post 1 time now

How frequent should i post

Hi No Time To Play,


Sorry if I missed your questions — I’ve been focused on sharing my game and didn’t mean to ignore you. Could you let me know what you needed? I’m happy to answer and will slow down on posting if I’ve been overdoing it. Just trying to share my work, but I want to follow the rules.


Thanks for reaching out.

What

What

Hi everyone!


I’m working on a prototype game called Red Square Shooter Ultimate+AssetsEdition v0.0.0.0.1.


It’s a fast top-down survival shooter where you control a red square and fight waves of cube enemies. The goal is to survive as long as possible, collect coins, and upgrade abilities while the waves get harder.


Current features:

• wave-based survival gameplay

• multiple enemy types

• boss enemies

• upgrade shop

• research tree

• skill tree

• passive tree

• auto aim

• weather effects (rain & snow)

• day/night cycle

• minimap

• mobile controls


I’m mainly looking for feedback about:

• gameplay feel

• difficulty balance

• controls on mobile

• progression systems

• ideas for new features


Play the prototype here:

https://demonkingl-cell.itch.io/red-square-shooter-ultimateassetsedition


Thanks for any feedback!

Hi everyone!


I released a prototype game called **Red Square Shooter Ultimate+AssetsEdition v0.0.0.0.1**.


It’s a fast top-down survival shooter where you play as a red square and fight waves of cube enemies. The goal is to survive as long as possible, defeat enemies, collect coins, and upgrade your abilities while the waves become harder.


Current features:

• Wave-based survival gameplay  

• Multiple enemy types  

• Boss enemies  

• Upgrade shop  

• Research tree  

• Skill tree  

• Passive skill tree  

• Auto aim  

• Weather effects (rain and snow)  

• Day and night cycle  

• Minimap  

• Mobile controls  


This is an **early prototype**, so I would really appreciate feedback about gameplay, difficulty, balance, bugs, or ideas for new features.


Play the prototype here:

https://demonkingl-cell.itch.io/red-square-shooter-ultimateassetsedition

Hi everyone!


I released a prototype game called Red Square Shooter Ultimate+AssetsEdition.


It’s a top-down survival shooter where you play as a red square fighting waves of cube enemies. The game includes upgrades, bosses, weather effects, and progression systems.


I would love feedback on gameplay and difficulty.


Play here:

https://demonkingl-cell.itch.io/red-square-shooter-ultimateassetsedition

Welcome everyone!


This is the community board for the RedSquare Shooter Ultimate Mini Game Jam.


Theme:

Survive the Wave


The goal of this jam is to create small arcade-style survival games where players must survive waves of enemies. Creativity and fun gameplay are encouraged!


Rules:

• Any game engine is allowed

• Solo developers or teams are welcome

• Games must be playable

• No NSFW content


The jam will run for 7 days.


If you are participating, feel free to introduce yourself here and share your development progress. You can also ask questions or discuss ideas in this board.


Good luck to everyone joining the jam!

Hi everyone,


I recently released the first prototype of my game RedSquare Shooter Ultimate v0.0.0.0.1 and I'm looking for feedback from other developers and players.


RedSquare Shooter Ultimate is a simple arcade wave survival shooter where the player controls a red square and tries to survive against increasingly fast enemy waves.


The current prototype focuses mainly on testing the core gameplay loop and difficulty scaling.


You can try the prototype here:

https://demonkingl-cell.itch.io/redsquareshooterultimate


I would really appreciate feedback on:

• gameplay feel

• difficulty progression

• controls

• overall idea


Thanks!

RedSquare Shooter Ultimate v0.0.0.0.1 Prototype is the first early build of my arcade wave survival shooter.


In RedSquare Shooter Ultimate v0.0.0.0.1 Prototype, the player controls a glowing red square and tries to survive against waves of enemies that gradually increase in speed and difficulty. The main focus of this prototype is testing the core gameplay loop and basic controls.


Current features in RedSquare Shooter Ultimate v0.0.0.0.1 Prototype:

- Basic wave survival system

- Enemy spawning and scaling difficulty

- Simple joystick movement and fire controls

- Early gameplay balancing


This is still an early prototype and development will continue with improvements to gameplay, visuals, and enemy behavior.


You can try RedSquare Shooter Ultimate here:

https://demonkingl-cell.itch.io/redsquareshooterultimate

I recently started working on a small arcade-style wave survival shooter called Red Square Shooter Ultimate.


The current prototype (v0.0.0.0.1) focuses on testing the core gameplay loop where the player survives increasingly fast enemy waves. Right now I am experimenting with movement, difficulty scaling, and how quickly enemies should increase in pressure over time.


At this stage the goal is to build a solid foundation for the gameplay before expanding the project with more enemy types, improved visuals, and better pacing.


This devlog will be used to share future updates as the project evolves and to document the development progress.


Current prototype:

https://demonkingl-cell.itch.io/redsquareshooterultimate

I just released the first prototype of my arcade wave survival shooter Red Square Shooter Ultimate (v0.0.0.0.1).

The goal is to survive increasingly fast enemy waves while testing the core gameplay loop, movement, and difficulty scaling. Each wave becomes more intense as enemies get faster and more aggressive.

Play the prototype here:

https://demonkingl-cell.itch.io/redsquareshooterultimate⁠�