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Deakcor

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A member registered Jun 25, 2017 · View creator page →

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So to be able to select all the materials to edit them in the same time would be ok for your needs ?

Thank you for playing!

Hi, thank you but no sorry there aren't these shortcuts at the moment. Which is usually the shortcuts used to navigate between frames ? It will be added in the next update

It's no currently planned, as it would mean redoing the entire tileset. Why do you use 48x48, it's a size often used?

Yes it was made for Godot 3.x. I'll have a look if it could be updated to Godot 4.x

Hi, thank you for the report. I don't remember reproduced this wrong behavior on a mac but it's certainly only linked to mac m1/m2 gpu. I'll try to reproduce and fix

Looks very strange, never reproduced that. Is there any particles activated ?

Hi, if it's the same file, PixelOver has a system of synchronization that's to say if the file is modified in an external program it will be resynchronized in PixelOver. 

But for the animations if new ones have been added there will be one more step, you will need to create a new animation in PixelOver and you select the object in the bottom left panel under the animation input choose the right animation and add a key. (It's a bit complicated so I'll add a short gif here to better explain later)

And for the moment there is no way to only import animations to another imported 3d model. But in the future animation system will be improved.

Hi, thank you for the report. Indeed it's a bit strange that even the t pose reproduces the issue. I'll try to reproduce and fix. Else you can set manually the size of the canvas (by selecting the canvas on the top left panel and set the size)

Ah yes I forgot to update but this is now fixed in the last version (0.15.1). Thank you again for the report

Sure I'll have a look to add this one by default

Hi, thank you for your feedback. Yes indeed when copying bones should be relative to the object, it will be fixed in the next update. (I'll update this post when the fix will be released)

Hey, by default 1m = 32 pixels in PixelOver but you can change in project settings (right panel second tab when you have a project opened)

Merci !

that's very surprising because PixelOver shouldn't delete file in another place than its own appdata folder. But I'll double check the place there is file deletion to add security (to ensure it's in appdata folder level)

I don't think it should be possible to delete itself, it's not an action of the computer or an antivirus ? But I'll check to add security when there is a file deletion. And recently opened file, you mean the recovery files ?

Yes you are totally right, maybe at the project level could be enough (at least for the moment). I'll check if I can implement that quickly for the next update

Hello, it's not possible at the moment but I understand the issue, thank you for your feedback. It will be implemented in a future update

Thank you ! Ah yes forgot to add the license, so yes you can use for personal or commercial use, modify for your needs but not share or resell of course. And credit not necessary but appreciated.
I guess the corresponding license is cc4.0 ? I'll have a look and update

Oui il se pilote comme une voiture, merci !

J'ai été un peu pressé par le temps donc c'est pas aussi propre que j'aurais voulu mais merci !

Merci bg

Thank you !

Thank you ! Yes I didn't had time to test it a lot so the balance isn't very well 😅

Hey, yes the issue is I think, the animation with a lot of keys have different frame duration. Maybe this could be improved in the future by introducing a time input instead of using the frames.
So yes for the moment. If all the frames have same duration, one key is created at the beginning and one at the end. Else multiple keys can be added if the frames duration differ. (I see there is a lot on the timeline maybe I could improve the amount of keys required)

Examples fixed, and depth displacement shouldn't crash (and has been improved) in version 0.14.5

I added more security on that in the new update (0.14.5) let me know if you still have issues

Is it random issue or you can reproduce each time ?

(1 edit)

You can make a whole object type unselectable in this menu


But not a specific timeline or object unselectable, I'll note that for a future update, thank you

Hi, thank you for the report, I'll check to reproduce the issue and fix

(1 edit)

Hello, that's strange for the depth displacement example because of course a weak gpu can have issue to run it but yours is far enough (I have a nvidia geforce gtx 1650)

Edit: ok the depth displacement example crash for a similar reason than below, it will be fixed for the next update, thank you 

Sorry about the examples, indeed the examples have been made in older versions, I check every time that all is working properly between versions but as I have the resources file on my pc I didn't see this issue. It will be fixed for the next update, thank you.

(2 edits)

Yes because animations are created separately, I could improve that to let the user choose (ah no I double checked and the option is already available it's called "create new" should be disabled to creation in the same animation, but yes maybe it could be improved to be more intuitive). Or maybe there is improvement to put easily the images frames to the animation, I'll think about it.

Yes, when you are in the popup menu of the palette there is a button "open" you can choose any image. If the image is 1 px height and less than 256px width, it's automatically handled as a palette.

No it's not a bug, indexation work that the colors of the image matches the nearest colors of the palette. So if nothing is near the pink color, each time another color will be used. For that case you can use another palette under the menu "match indexation".

Let me know if you need more details, I'll provide you short examples with screenshots

About indexation and match indexation you can also check this tutorial : https://pixelover.io/docs/tutorials/use_indexation/

With an animation running or nothing ? Anyway I'll double check that, thank you 

Hi, sorry it doesn't work on your pc, I didn't put the specs requirements because for cpu it should quite low like somethin with 2 cores, 2 GHz and anything with 4 cores and 3 GHz should work fine. For memory, 4 GB should be enough. Same for GPU 4 GB as long as opengl 3.3 runs on it so yours is far enough.

But I'm wondering are you on the last update (0.14.4.2) ? It enables low processor mode by default : 


Else yes, I think itch.io should be able to refund you as the program doesn't work (https://itch.io/support) not sure as you get it long time ago :/

Hello, thank you very much !

Hello, yes you need at least Ubuntu 20 because the newer version of this library isn't "officially" supported on Ubuntu 18. You could try to install it manually but you could have another issues so I don't recommend it

Hello, there isn't 32 bit version of PixelOver, and making one plus following the updates will be too much effort for very few users. And I guess if you have 32 bit system, your GPU is old too, if it doesn't support opengl 3.0 it will not work neither.

Hi JJ, thank you very much for your feature request ! Yes indeed, vector support should be very interesting. Inside PixelOver I guess it's just updating the mesh mode to handle bezier curve.

The hardest part should be the SVG import and export functionality. For the import part, I think I saw a godot plugin somewhere so I'll check this but for the export, it will be much complicated. I'm not sure the SVG format support animation natively and not sure how to handle if there is for example 3D elements in the PixelOver project we want to export.

But yes definitively I'll note that for a future update, thank you again for the interesting request like always !

Hi, it could be interesting indeed but I really need to think well to do that cleanly

Hey, unfortunately it's not currently possible but yes I got several feature request about choosing which property is herited from parent (position, scale, rotation, skew) so yes it will be implemented in a future update. Thank you for your request !