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Deakcor

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A member registered Jun 25, 2017 · View creator page →

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Fixed with 0.4

Fixed with 0.4

Implemented on version 0.4

It's great to share all your ideas to improve the software. Thanks a lot! 

In this case a tool to just separate the elements of the base image would do the job as requested here: https://itch.io/t/1137449/select-and-transform-area-of-drawing

The only problem to separate an element and resize it, is if the element has a pattern that needs to have continuity with the background, so I'd imagine a grid system as you suggested would be a logical improvement on the basic PixelOver warping tool.

Hey, good idea, thank you. Lines must be improved in the future and this feature should be great.

I will update this topic when the feature will be implemented on the dev version to tell the target release.

You can check #PixelOver on twitter, if you want to see some screens of the progression. (Didn't post anything about animation yet but during the next weeks)

Hello, thank you very much for purchasing PixelOver during prerelease. Totally agree, I'm actually working on the key animations for the 0.4, it should be available in about 1 month.

(1 edit)

Issue due to multiselect. That happen only when moving objects in same simbling. 

To bypass the issue, move the objects only in or before an other object instead of after.

It's fixed on dev version.

Target 0.4 or 0.3.3 if the 0.4 takes too long to be ready.

(1 edit)

This issue is due to the rework of undo/redo. It's now fixed in the dev version.

Target 0.4 or 0.3.3 if the 0.4 takes too long to be ready.

Hi, this issue is now fixed with 0.3.2 release. Thank you again for reporting this bug.

Hello, thank you for your feedback. The issue is now fixed and it will be applied for version 0.3.2 which should  be released during this week.

(1 edit)

Hello, maybe you had this issue with PixelOver 0.3 (if you have an iGPU)

The issue is now fixed on my side, 0.3.1 should come faster in way to provide you the fix.

Hey, well seen, I certainly broke it with the new update. Basically this tool is just to move the view, you can use it automatically with middle or right click for the moment.

Target fix 0.3.1

Hello, there is high probability this come from your GPU, can you try to update the drivers please ? Also can you send me an address mail where I can send you a debug version, hopefully we could get error logs before crash.

An official website is now available, still in progress but there is already features preview and examples. A documentation will be added later on it.

Official website

As there is a server, new version of PixelOver will be able to retrieve current version and news from it. That is to say the app will inform you when a new version is available.

Example:


With the inner corners and outer corners, you can make all shape you want (with minimum 2 tiles width).

Here a example of autotiles setup.

Hello, thank you for buying this pack. You are looking for something like that or the opposite ?

My bad, I will fix that, thank you for reporting it to me !

Hi thank you for your feedback ! Don't hesitate to share some screenshots if you want should be nice to see how you integrated them :D

Hello, thank you. The assets and the source code of the demo are packed in the same zip.

Will be added for 0.2

Okay I understand better the issue with your video. I never had a such issue, btw I sent you the debug version there is a console with logs. You can copy paste the errors but the best way is to send me the log file, accessible in your appdata folder, thank you:

  1. Windows + R, type %appdata%
  2. Search for PixelOver folder, then logs folder, you should have a log file you can send me.
(4 edits)

Hi, it's really strange, your config looks good. The issue is that the software is stuck after this text box disapears? Can I send you a debug version to see the error message? On email (I have your email), discord (mine: Deakcor#9218) or what you want.

Don't think it's due to your graphic card but just in case you have your pilote updated?

Also, Can you give me the name of the softwares you have the same issue please?

Thank you ! And I will focus for making better draft for pixel artist too soon :)

Probably someone who can't solve his rubik's cube. :P

Original request

A side-by-side palette swap feature. Show the original palette on one side, and a new palette beside it. That way, it will be easy to see how the colors are being replaced, instead of just importing a new palette. (The order of colors may be different in the new palette) Also, it will make it easier to preview new palettes one color change at a time.

The colors are dynamically matched to the palette, so it doesn't take into account the order of the palette, move colors in palette is to easily add transitive colors, etc.

But a good feature can be add relating this request. The way to do palette color matching with a second palette.

Example: You have a fire, with a blue sky behind. You now want to make the fire blue but don't change the color of the sky.

If you use the current palette and for example change the modulate or hue, the sky will become maybe red if you success to make the fire blue.

Solution: Add possibility to import a second palette which will match color from the first one with the color positions.

I will add later images to explain better.

Mac version added for 0.1.1

Original request 

It would be useful to be able to edit certain aspects of the original picture and see the pixelated results "live". For example, be able to select and transform an area of the original drawing

Should be a great feature for scene composition.

(2 edits)

Original request 

Remove background color (Pick color to remove from image)

Could be a color to ignore in the inline section but should be better to select background from scene section of image.

For future, when scene composition will be completed, could be nice to separate the background from image to be able to make it invisible or adjust colors independently.

Dithering is applied only from darker to lighter colors. Need to add an input to invert for applying dithering from lighter to darker colors.

Fixed, will be applied for version 0.1.1

Fixed, will be applied for version 0.1.1

PixelOver community » Request · Created a new topic Mac version
(1 edit)

Compiling PixelOver for Mac.

Targeted version: 0.1.1

(1 edit)

If you have made changes from the default values, if you then apply a shader preset, undo this application will return to the default values instead of modified ones.

Others bugs can append undo/redo shader preset but fixing this issue will fix the others.

Targeted version for fix : 0.1.1


(1 edit)

spam opening of shader presets causes the application to crash.

You need to force it a lot to make it crash but it's still a bug!

Targeted version for fix : 0.1.1


Hey, if you have a little bit of time to spend, it would help for the development if you could fill out this form. Thank you for your help!

Hi, thank you for your feedback and nice suggestion. I will make an update for that.

(2 edits)

Hi, with shader preset sometimes you want to indexe colors with an auto-generated palette instead of a static palette image.

For that, save your shader before click on import & manage.


If it's not the case, the palette will be handled as managed palette so it will saves the palette image.

Or in the shadercfg file saved you can just replace the lines (example with a palette)

palette=Object(ImageTexture,"resource_local_to_scene":false,"resource_name":"","flags":2,"storage":0,"lossy_quality":0.7,"flags":2,"image":Object(Image,"resource_local_to_scene":false,"resource_name":"","data":{
"data": PoolByteArray( 26, 28, 44, 255, 93, 39, 93, 255, 177, 62, 83, 255, 239, 125, 87, 255, 255, 205, 117, 255, 167, 240, 112, 255, 56, 183, 100, 255, 37, 113, 121, 255, 41, 54, 111, 255, 59, 93, 201, 255, 65, 166, 246, 255, 115, 239, 247, 255, 244, 244, 244, 255, 148, 176, 194, 255, 86, 108, 134, 255, 51, 60, 87, 255 ),
"format": "RGBA8",
"height": 1,
"mipmaps": false,
"width": 16
},"script":null)
,"size":Vector2( 16, 1 ),"script":null)

By

palette=false

The lines save the palette texture. If the palette is equal to false, the software will auto-generate the palette.

(5 edits)

Hi, to share a shader preset just open the shader preset file (.shadercfg) with a text editor. Then copy the result in code format. Here an example:

[pixelover]
version="0.1"
[shader]
modulate=Color( 1, 1, 1, 1 )
hue_amount=0.0
bright=100.0
contrast=135.0
sat=138.0
gamma=120.0
palette_enable=true
palette_imported_size=16
modulate_copied=Color( 1, 1, 1, 1 )
hue_amount_copied=0.0
bright_copied=100.0
contrast_copied=100.0
saturation_copied=100.0
gamma_copied=100.0
palette=Object(ImageTexture,"resource_local_to_scene":false,"resource_name":"","flags":2,"storage":0,"lossy_quality":0.7,"flags":2,"image":Object(Image,"resource_local_to_scene":false,"resource_name":"","data":{
"data": PoolByteArray( 26, 28, 44, 255, 93, 39, 93, 255, 177, 62, 83, 255, 239, 125, 87, 255, 255, 205, 117, 255, 167, 240, 112, 255, 56, 183, 100, 255, 37, 113, 121, 255, 41, 54, 111, 255, 59, 93, 201, 255, 65, 166, 246, 255, 115, 239, 247, 255, 244, 244, 244, 255, 148, 176, 194, 255, 86, 108, 134, 255, 51, 60, 87, 255 ),
"format": "RGBA8",
"height": 1,
"mipmaps": false,
"width": 16
},"script":null)
,"size":Vector2( 16, 1 ),"script":null)
enable_dithering=true
dithering_amount=26.0
enable_inline=true
inline_color=Color( 0, 0, 0, 1 )
mipmaps=true
filter=true
semi_opacity=false
alpha_to_zero=25.0
denoising=true
denoise_sigma=2.0
denoise_ksigma=2.0
denoise_threshold=0.1


To create the shader preset from this text, create a new file with a text editor, copy past these above lines and save the file with ".shadercfg" extension.

You just now have to open the file in PixelOver in shader menu.