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Help, why does this happends. Timeline Issue.

A topic by lilmooonie created Dec 06, 2023 Views: 107 Replies: 1
Viewing posts 1 to 2

Hi, I need to know how to make this work.

I want to make edits of the pokemon sprites animations and when I loaded (just dragged and clicked ok one everyhting) the gif's file, the program automatically generated the key sprites, this was very helpful for properly time the animation to the edits im making for them.

Now the problem is that when I loaded another animation (same gif file from the same website) the timeline didnt made the key's automatically, and it's honestly really hard to work like this. So my question is how do I make the program to generate these key's on command, or what are the conditions for them to be generated.

For the record. Both animations play properly, I just want to be able to see the keys as in the first picture, where the second one they're missing, but still play. Please help!

Hopefully my question is undestud.

 

Hey, yes the issue is I think, the animation with a lot of keys have different frame duration. Maybe this could be improved in the future by introducing a time input instead of using the frames.
So yes for the moment. If all the frames have same duration, one key is created at the beginning and one at the end. Else multiple keys can be added if the frames duration differ. (I see there is a lot on the timeline maybe I could improve the amount of keys required)