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D.G. "Darkhog" Jagielski

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A member registered Jan 23, 2014 · View creator page →

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I can guarantee the problem is McAfee. That one is really bad and just as paranoid as the real McAfee was and sees viruses where there are none. Get a proper antivirus like AVG (hell, even Windows Defender is better than that tripe). I think the only worse antivirus than McAfee is Norton (and only because it not only gives false positives, but also slows your computer to molasses).

Hello, would be possible to add NEXXT session (.nss) import? I’ve already started to do my art in NEXXT, but I think I like NAW better. Would love to be able to continue my work in NAW without having to basically start from scratch.

Hello. I am working on a nesdev IDE that will make homebrew development easier. I want to include NEXXT as the dedicated CHR/Nametable editor in it, however lack of native Linux version prevents me from doing that. I want to include native versions of the tools when possible so that I don’t have to require the end user of the IDE to have something like wine installed and configured correctly.

Reminds me of the cool shareware 3D games of the 90s. Stuff like AxySnake, Hell-Copter, Ignition, has really the same feel to it. I don’t know if I am describing it properly.

Add Linux build, pls.

Would be nice to be able to select pattern and color separately so that stuff like dithering is possible, aside of the black.

I once wanted to get into solitaire, but I just don’t have the patience.

Again, the model imports, but the textures do not. It's all white.

Please add models in glTF format so they can be used with Godot (FBX2glTF imports them without materials).

Zoom can be mapped to ctrl+wheel like in every sane software.

I know it might not be a priority, but would an online multiplayer be an option? Even if we'd need to redirect ports and give IP to the friend we're going to play with.

LVL Edit community · Created a new topic Is this normal?

In LVLEdit viewport (both 0.6 and 0.7 alpha) even a perfect cube (1x1x1) seems to be squished vertically. Additionally I've noticed something that looks like Y-shearing when rotating camera up/down (again, both versions, 0.6 and 0.7 alpha)

What I'd like to see are transform handles that allow you to move objects by dragging them, like those in the Unity/Godot/Unreal/etc.

Just remember: Their is plural of his/her. They're is a shorthand for "they are". There is where the thing is.

Could you make it so it displays that Unity launcher thingy (the one where you can choose resolution and fullscreen mode) before the start of the game? My 720p laptop will thank you.

IMO you should focus on supporting DCS+ one as it's most powerful and the limitations of it aren't really that bad.

Cool fun game, but you should change the name as there's a game with that name sold on Steam (very cool game by the way, you should check it out). Thought I've came across a prototype of it for a second (since it also runs on unity).

Thank you!

In theory you could develop games with mobile version of TIC-80 (a fantasy console), but it's a pain (I've tried when my computer broke few years back and was left with nothing). Other than that, I don't know of any good gamedev environments for Android, sorry.

You really should get a cheap laptop that's modern enough to run Windows 10 and has basic dedicated GPU. When my computer broke after few months of saving I got an used Asus ux32vd (was cheap, though about 10 years old at the time) with an i5 and GTX660M. Not very good for gaming, but good enough to develop some games on, at least simple ones.

I am a webcomic artist as well as a game dev and for a while I've wanted to make a playable webcomic as a HTML5 game. Can't really host it on my webcomic site, because I am using a premade webcomic site which doesn't allow html/js uploads, BUT the webcomic site allows of specifying some HTML code to embed stuff (think iframe) instead of a direct comic upload.

So what I was thinking was to host a hidden game HTML5 on itchio and make it playable by embedding it on my comic's site. Is it possible?

Great, so it will clutter my desktop. Isn't it better for the program to make a backup directory under Documents like Documents/NebulousBackup, rather than to clutter people's pristine desktops?

The current save system effectively works as "save as" button. Is it really so hard to make it remember the name of the file and just use it when saving second time and onwards?

Maybe with GB Studio it would be possible? Hm...

Download, please. I can't play it on stream like that.

I want more days. This has the potential to be the next Papers, please.

IMO you should add it (and the Linux version) since you already have builds for that and Steam has both Mac and Linux versions.

It should. Another piano roll program I use, LMMS (an open source clone of FL Studio) has it and it's amazing.

Well, you could always change the design in the shop, lol. Plus that would likely make the originals appreciate in price so if you hold onto unsold inventory of the old design, you could make quite a buck in few years time on that alone.

The current dragon mascot/icon/logo/whatever the software is using is scary, tbh. Given the fact that the app is supposed to make music making process easier, maybe one that is more welcoming/cuter would be better? It seems to me that the current mascot clashes with the idea behind the project.

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It's kinda useless. Mouse wheel could be much better utilized to e.g. set the instrument volume on a per-note basis (I know about alt-click, I'm talking about much finer control).

Great, now I feel dumb. Thanks!

Unless I can't see it, there's no way to change volume for specific instrument track? If so, this is really limiting as I've found that some instruments I want to use for the main melody are too quiet in comparison to ones I want to use as the bassline. And ability to set the volume for each instrument track (and the drum tracks!) would be nice.

Link: https://darkhog.itch.io/putin-your-target

Summary: You fight Putin


You can, with correction paper or a whiteout. Therefore, there should be appropriate simulation of those in this app.

What I would like to be added is correction paper so you can erase your mistakes.

How do you import this into an already existing project?

Yes, if the safeguards work properly. Unfortunately no safeguard is perfect and sometimes these things happen, especially if a temperature sensor dies (dead temp sensors usually read as 0 Celsius so the throttling software doesn't know something is wrong).

Would like it as well. Especially since I am a programmer so I could help with development in my spare time.