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danthedev

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A member registered Dec 20, 2015 · View creator page →

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We've got our league tables working with completely procedurally generated heroes, everything from the items and armour, down to the clothes, the skin, the hair and the name are random.


The next step is to allow the player to buy these heroes to add to their own party, which they can use to challenge monsters from the (currently slightly broken hunt screen).



Monsters will persist in the game until they are killed, meaning that they'll also level up and collect the loot if they manage to kill any heroes. Lots of work still cut out for us and we've been having serious issues with the tooling around Clojurescript. Ungooglable compile time errors. Clojars being down for nearly two days. The toolchain breaking previously stable committed code etc. Not fun.

We're making a fantasy hero league (we know it's too ambitious!) — using Clojurescript and Reagent.

The idea was to take a game genre that we weren't interested in and stylize it so that we would. We've ended up with a fantasy football league that revolves around building and kitting out a team of procedurally generated heroes and pitting them against a horde of procedurally generated monsters.



I've been working on the art and building the interfaces whilst Joe's been writing the code for auto-resolving the encounters, based on the levels and items in your party.


Although they're still rough, the interfaces are nearly ready. They're all built from Reagent components, but they're not rendering data from the game state yet.



Hopefully tomorrow we can start hacking on tying the interfaces into the game logic properly. As soon as that's done we'll start on the procedural stuff for generating the heroes and monsters.

Hey, I'm Dan.

I've been playing with Clojure for the last few months, but yet to tackle a proper project with it. I'm currently backpacking in Sri Lanka, but I'll be firing up Vim, a REPL and some flaky 3G to collaborate with my friend Joe (in the UK) to make our first Clojurescript game. Who knows how it will turn out!

Good luck everyone!