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We're making a fantasy hero league (we know it's too ambitious!) — using Clojurescript and Reagent.

The idea was to take a game genre that we weren't interested in and stylize it so that we would. We've ended up with a fantasy football league that revolves around building and kitting out a team of procedurally generated heroes and pitting them against a horde of procedurally generated monsters.



I've been working on the art and building the interfaces whilst Joe's been writing the code for auto-resolving the encounters, based on the levels and items in your party.


Although they're still rough, the interfaces are nearly ready. They're all built from Reagent components, but they're not rendering data from the game state yet.



Hopefully tomorrow we can start hacking on tying the interfaces into the game logic properly. As soon as that's done we'll start on the procedural stuff for generating the heroes and monsters.