Dwells is not finished — it’s evolving.
Every sound, shadow, creature, and mechanic is shaped by how players experience fear.
If something made you tense, confused, lost, or genuinely uncomfortable, that matters.
If something broke immersion or felt unfair, that matters too.
Your feedback directly influences the future of Dwells:
the pacing, the atmosphere, the difficulty, and what comes next.
Play it. Feel it. Survive it.
Then tell us what stayed with you.









