Hey everyone!
Daniel here — indie dev and chaos manager of A Survival Game. 😄
After weeks of tweaking, testing, and watching stickmen make really bad decisions, I’ve finally launched a new update packed with juicy content, fixes, and some weird stuff (as usual).
Here’s a quick overview of what’s new:

New Features:
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Gold System:
Stickmen can now collect gold during gameplay! (It sparkles and everything.) -
Trader System:
You can now trade your gold for 100 points.
Seems fair. Seems legal. He’s definitely not shady. -
New Creature – “Blat Choice”:
A crab-like monster that walks sideways with zero respect for your plans. -
Pets System:
Adopt cute little creatures that generate money passively.
Yes, they're helpful. No, you can’t eat them. -
Floating Text Feedback:
Clicking now shows satisfying floating numbers, with a system optimized to not slow down your game (even in HTML5 builds!). -
Tip System:
New players now get helpful on-screen hints during gameplay.
You're still going to suffer... but at least now you’ll know why. -
Save System Improved:
Save now works on HTML5 and Windows, finally!
You can close the tab without fear. Mostly. -
Difficulty slightly reduced:
Just a little. Don’t get too comfortable.

Behind the Scenes (For Fellow Devs!)
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I’m still working with Godot 3.5.
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The save system needed a full rewrite to support HTML exports properly (using path redirects and safe fallback for web builds).
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Floating texts use an object pool system instead of new instances every time, to save performance.
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The trader is a simple node that checks gold, deducts, and adds score — with Tween animations and a cute jingle.
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“Blat Choice” uses a left/right patrol system with wall detection — it’s dumb and I love him.
Got Feedback?
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Bugs?
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Overpowered cards?
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Hilarious moments?
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Want to help me break the game even more?
Drop a comment on the game page or in this devlog — I read every message!
Thanks for all the support — more updates coming soon, and possibly new game modes, more chaos cards, or a very unhelpful goat.