Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

A Survival Game — New Update! Gold System, Trader, Pets, Blat Choice (!?), and More

A topic by Daniel_Game_Dev created Jul 18, 2025 Views: 92
Viewing posts 1 to 1

Hey everyone!

Daniel here — indie dev and chaos manager of A Survival Game. 😄

After weeks of tweaking, testing, and watching stickmen make really bad decisions, I’ve finally launched a new update packed with juicy content, fixes, and some weird stuff (as usual).

Here’s a quick overview of what’s new:


New Features:

  • Gold System:
    Stickmen can now collect gold during gameplay! (It sparkles and everything.)

  • Trader System:
    You can now trade your gold for 100 points.
    Seems fair. Seems legal. He’s definitely not shady.

  • New Creature – “Blat Choice”:
    A crab-like monster that walks sideways with zero respect for your plans.

  • Pets System:
    Adopt cute little creatures that generate money passively.
    Yes, they're helpful. No, you can’t eat them.

  • Floating Text Feedback:
    Clicking now shows satisfying floating numbers, with a system optimized to not slow down your game (even in HTML5 builds!).

  • Tip System:
    New players now get helpful on-screen hints during gameplay.
    You're still going to suffer... but at least now you’ll know why.

  • Save System Improved:
    Save now works on HTML5 and Windows, finally!
    You can close the tab without fear. Mostly.

  • Difficulty slightly reduced:
    Just a little. Don’t get too comfortable.

Behind the Scenes (For Fellow Devs!)

  • I’m still working with Godot 3.5.

  • The save system needed a full rewrite to support HTML exports properly (using path redirects and safe fallback for web builds).

  • Floating texts use an object pool system instead of new instances every time, to save performance.

  • The trader is a simple node that checks gold, deducts, and adds score — with Tween animations and a cute jingle.

  • “Blat Choice” uses a left/right patrol system with wall detection — it’s dumb and I love him.

Got Feedback?

  • Bugs?

  • Overpowered cards?

  • Hilarious moments?

  • Want to help me break the game even more?

Drop a comment on the game page or in this devlog — I read every message!

Play the game here!

Thanks for all the support — more updates coming soon, and possibly new game modes, more chaos cards, or a very unhelpful goat.