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Daniele

43
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3
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A member registered Jun 14, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing the game and for your feedback!I'm very happy that you liked the Bouncy Queen! <3 Yeah she is very bouncy.... She is the QUEEN of BOUNCY!!! :P
However i'm sorry that you can't beat her :(
Thanks ! <3

Thanks for playing the game and for your feedback!
Only in the first level don't restart immediatly after dying, the other level if you die it skip the previous dialogue!
Glad that you liked,
Thanks! <3

Hi Vincent,
Thanks for playing the game and for your feedback! Glad that you liked the graphics! <3

Hi Keltoff!
Thank you very much for your feedback and for playint it!
I'm glad that you like the Bouncy Queen's animations! <3

Hi Barebone,
Thanks very much for your feedback and for playing the game! I really appreciate! <3

Very nice game, liked it very much!

I HATE the undestroyable block ahaha :D

I also like the art! And the variety of the game!

 I had fun playing it ... a solid,and complete game in my opinion!

I think you managed to capture the essence and tension of the drift moment!

It really conveys the feeling of a 1v1 duel

I love your art and the animations in between!!

Even though the first time I didn't pay attention to the numbers because they just seemed like a countdown to me :D

A very nice game! I like the art, very much! Music is also very good in there.

It is very brutal the mechanics,  but this is not a flaw, on the contrary, it makes it very challenging and I like it.

The first time i bought a sword without considering hunger... I die 2 step later.. :D

Nice work! 

Ahahah Thanks very much June, for your feedback and for playing it!
I'm very pleased that you enjoyed the animations of Bouncy Queen!<3

Hi Jo,
thanks very much for your feedback and for playing it! I really appreciate! <3

Hi Relei,
Thanks for playing and for your feedback!

in the first version, every time you died it actually repeated the pre-game session dialogue.
In the latest (and current) version however, if you die it restarts immediately from the beginning of the game session.
Do you think the waiting time is still too long?

Thanks again for your feedback, I really appreciate it! <3

Hi General,
Thanks for playing and for your feedback!
I'm glad you appreciated the art and storytelling <3

Hi Bon,
Thanks for playing it and for the feedback!
Yeah it is ispired by the classic  arcade game  Pang  , I still remember the curses I threw at it while I was playing it too :D

Hi Nexrem,
Thanks for playing it and for your feedback! I really appreciate!

You're right about the big ball hitbox, it needs to be fixed! Thanks for your feedback! <3

4/5 Species fished! :)


It is a nice one button game, simple and clean.

I would have liked an obstacle, like a fish (or bomb) that shouldn't be caught otherwise it's game over.
It would have added some spice to the experience :)

But perhaps the goal was a more cozy game.

Nice Job

P.s This lake is full of giant and terrifying fish... I wouldn't feel safe with that little boat :D

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I really like the idea, mixing rpg and rythm game is a concept that i really like!
Also I really enjoy the art and the desing n of the map (nice fov effect!) and of the combat.

The combat needs you to be pixel perfect while pressing the button. I wish there was more margin for error.  I Can"t do more than 2 fight then i die :(

Or maybe i need to git gud :D

Nice job!

Hi Maruvail,
Thanks for playing it and for your feedback! <3

Hi Bobbbby,
Thank you very much for playing it and for your feedback!

Hi Bady

Thanks you very much for playing it and for your feedback!! I relly appreciate <3

AHahaha Right Rust!

Thanks for playing and for your feedback!<3

Hi Samuel
thanks for playing and for your feedback!

I'm sorry about that :(

Love the art and the feedback when hit a car!It's a fun endless game, i enjoyed it!

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Simple little game! Liked it!
The duck is lovely! <3

I would have liked bigger screen scaling

Hi Caelohm

Thanks very much! <3

She has a bouncy lore, for sure! :P

Simple and cute game! I likedi it!

One small thing, the sound of game Over is sooooo louder than all the other sounds in the game, it broke my eardrums :D

Level 29 for me :(

Nice Job!

Nice little game! 

I drowned while afloat but where there was no boat...

It seems like that little boat is stealing all the oxygen in the world!

I was just kidding, it's a cute game! I would have liked a win condition though

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Hi Coco,
Thanks for youtr feedback.
I'm really sorry about that, seems it has remain in the release versione some debug controls with the numpad controls.

I should have fixed the problem.Thanks again!

(1 edit)

Hi archm,  

Thanks very much for playing the game, and for your precious feedback!  You are right about the dialog  skip, It's very frustrating.  After your feedback I was able to update the code and implement a new version, in which if you die after the first level, you start again not from the previous dialogue but from the end of it.

It's just because of your timely feedback that i managed to fix, thanks again!

I'm glad you liked it and the animations!

As for the theme, the idea of the grind was to constantly repeat the same action, the destruction of the balls, as an idea of grind... Yes it is very weak as a connection

I'm glad you liked the ending :3

Thanks again! <3

Hey CGpepper!
Thank you so much for your feedback and for playing the game!
Maybe I should optimise deadzone of the analogically stick better! Thank you for the feedback!

Hey, Bitben!
Thank you so much for your feedback and for playing the game!

(1 edit)

Oh, you're right! I completely forgot about it!

I had configured the commands on the keyboard at the beginning for tests, they didn't convince me much and I abandoned them!

Luckily I forgot them then and left them inside! :D

(2 edits)

Hey HollowWolf!

Thank you so much for your feedback and for playing the game!

Yes, I think you're right, maybe I should have, in some way, rewarded dodging more than getting hit (while still maintaining the karma mechanic).

I'm sorry that you tried it with the keyboard, unfortunately with the keyboard it is not possible to make the characters shoot, therefore you could not kill the enemies or increase/balance the enemies in the portals.

I had tried to implement all the commands with the keyboard but it was really too inconvenient. Precisely for this reason I had decided that the game would only be supported with analogue gamepads.

Thanks again for your feedback, I really appreciated it!

Hey Fava, thanks for playing!

I'm very happy that you liked the game.

Yes, the mechanics of getting hit can be misleading at first!

Thanks again!

Thank you so much for playing! I'm so glad you liked it!

It was fun, i liked it!

The door mechanichs is interesting and fun (the door "Deals more damage but less dmg" is a troll door or i misunderstood something? :D )

Personally I would have liked to see the parameters of how much they changed for the various buff debuffs, but that's just my personal taste!

I liked it and I enjoyed it!

Hey odiurd, thanks for your feedback and for playing the game!

I think you're right, once you understand that getting hit is part of balancing karma, it's pretty easy to balance it out.

In theory there should have been a final boss at the end of time, but due to lack of time I wasn't able to implement it :(

Thanks again for your feedback!

Hey, David, thanks for  your feedback and for playing it! 

I love your art style! Pixel art is very clean and is very well done, in my opinion!
The game is very fun and smooth, I had a lot of fun playing it.
Great work, one of my favorites so far!


p.s The seafox on the cover caught my attention at the beginning :3

I don't have much to say: I loved the game!

The art style and colors are fabulous, the gameplay is super fun and, in general, the quality is very high!

Thanks so much for creating and sharing this!