If you fight a monster but have no bombs, a window, showing your score, should open.
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(I'm not sure why I write this stuff here, whatever)
Since when is in the city level, which used to have a lil camera problem at the start, on the third of the three final roofs an enemy?! I totally memorized that the third one doens't have an enemy! Got me there ^^
So, I have 3 questions, the first 2 of which I could have asked already quite some time ago:
Why do some levelstarts have a teleporter and others don't? That inconsistency always irritates me >_<
Isn't it kinda a bug that when entering a new level while in Hyper-mode from level 4, one gets just as many drones as the level they are currently on when entering the new level?
And do I, as having registered as a tester back then, not have a Steam key, or am I just too dumb to find it?
Is it intended that the secret exit sometimes doesn't lead to the secret area?
Oh, and the house at the start of that one level with only jackhammers doesn't have a backwall, which can be seen by walking back to the left after walking to the right.
After I died at a bossfight, I now have music playing twice. Ok, I killed myself and one of them stopped, but when I got back to the menu, a new one started and the one from before continued. Seems like one music layer wasn't quite interested in ever stopping.
I feel like the "Eye"/Neon bossfight is kinda boring and too much waiting. Maybe it could be mixed up by taking away the invincibility and instead make the boss move up and down. It would make the fight feel less like waiting and would make it more interesting by adding another thing to take into account.
I don't know why, but I just had a robot shooting while jumping again.
In the level with a lot of robots, the one that jumps from one to the other side of a spike-filled pit with a platform over it. I had it not really in-screen.
The camera gets displaced after falling down from the highest level in of the ladder-tower, at least in the ice version.
(my level descriptions are somewhat strange)
Edit: the camera is only displaced when it already moved to the right while being on the highest level