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Dadbod Games

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A member registered Apr 27, 2025 · View creator page →

Creator of

Recent community posts

Hey!

Thanks so much for the kind words and the wishlist and for taking the time to type it all out! As a solo dev, hearing that the game hits home for someone with real-world IT experience is the best compliment I could get.

  • Keyboard Controls: Adding keyboard support (Left/Right arrows) is a great idea for a smoother workflow. I’ll look into implementing that!
  • Tutorial Timing: Great catch on the packet loss tutorial. I’ll look into triggering an actual event right when that message pops up so the context isn't lost.

Glad you're enjoying the humor, and thanks for playing!

No you're completely right and it's a secret little pain point for me - along with the fact that there's both a "retire" button and a "close" button that do... different things. It's on the list!

I'm so happy you like it - reactions like this is basically the only reason I'm making games :) Thank you again!

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Game looks charming and I really like the art, but I found it extremely difficult to play and know what to do - felt I got "locked" after clicking the first suspect and walking to him, then some emojis started cycling above his head and ultimately I ended up with a "note" icon above my head? Took me 20-30 seconds of frantic clicking to figure out I was supposed to double click that emoji?

Then the person said "suspect had jealousy" and nothing else, and a table popped up where I didn't know what to do or how to get out of it. Another 20 seconds of frantic clicking and I managed to close the table and the same thing happened, at which point I gave up.

I would have benefited from a tutorial/introduction explaining what the game was about and how to play  - I would have also liked if the suspects had character portraits and actual dialogue and didn't just show me standard emojis spinning around.

Keep polishing at the UX and getting people to play it - ideally watch someone play it who hasn't tried it before  - and address gameplay concerns and I think this would be a super great game!

Hi LakesideMiners!

Thank you so much for the incredibly detailed feedback and kind words. It is awesome to hear that you are digging the vibe. Seeing someone "get" the atmosphere is exactly why I am building this.

To answer your questions:

  • The Soundtrack: That is actually just me messing around on my mini synth at home! I do not have official plans for a release right now, but since you mentioned it, if enough people enjoy the "vibe," I will definitely look into putting it together for a proper download down the road.
  • Inspirations: I actually have not seen Pantheon or heard Find Us Alive, but I will have to check them out now! My personal DNA for the game's weirdness comes more from being a massive Welcome to Night Vale and Dungeons and Daddies (Season 3 especially) aficionado.
  • The Cat: I wish! That adorable girl actually belongs to a friend of a friend, but she definitely deserved a cameo in the I.T. world.

Regarding your feedback:

  • Ticket Variety: Glad to hear the RNG finally balanced out for you! I am looking into ways to tweak the "weighting" so the repeats do not clump together quite as much in early loops. But game balancing is harrddd - its ony my list though I swear.
  • Background Visuals: Totally agree. Adding some life like coffee steam or screen flickers is on the to do list to make the office feel less static. Probably won't happen in the immediate fuiture but I really do want a largish overhaul of the look of the game before Steam launch in 2026.
  • Chat Notifications: I have heard this from a few players. I am looking into making the pings a bit harder to miss so Riley does not get ignored!
  • Performance: Thanks for the heads up on Firefox Nightly. Browser engines can be finicky; I will add a note to the page recommending Chromium based browsers for the best performance. The Steam release luckily/hopefully won't struggle with this at all, but for ITCH purposes I get what you're saying.

Then play, my friend. Play as if your life depended on it!

Hey - thanks for playing and for the suggestions! I like the up/down arrow glyphs showing the meter changes - I will definitely look into adding those.

I also agree on the variations - I have a few more minigames just about ready to go, but I am currently trying to come up with a fun, thematically sound way to implement them (I don't want them to be just plopped on  the player in the form of additional server maintenance games) - so if you have any thoughts or suggestions, for activities/events that would make sense in the game' universe, I'd love to hear them!

 There's 10 or so audio tapes in the game right now - but you're right that after I think 5 or 6, they simply don't work (the audio hasn't been edited and thus won't play, and you can't see the transcript either since the transcript doesn't start tracking unless the audio plays - I promise I'm working on it right now :) 

Hey - cool that you want to play.  The game is not at a place right now were I'm ready to package it for download, but it will be coming to Steam  as a demo pretty soon : ) you can keep an eye on it here I.T Never Ends on Steam 

Hey - thanks a bunch for playing and reporting back! This web build is rough and I'm working to smooth it out. Can I ask what audio log you made it to? To be 100% truthful, I haven't edited and implemented anything after, I think, audio log six yet. The voice actor did a really good job and I really want to make sure I get the editing down right for every clip.. But they're coming I promise.  
Regarding the snake game, you're not the only person experiencing this bug and I'm working to fix it right now! Same with the block game; both of these are issues with the web build for itch, but I would like to get it sorted none the less!

Again, thanks a bunch for playing and taking time out of your day to type up feedback, I appreciate it!!

Thanks! It means a ton.  You're not the first person to mention performance reviews disappearing too fast - I'll get that taken care of! 

Update -  the default outcome text duration has been doubled to 6 seconds and I added a settings slider and checkbox that lets you decide whether to auto-complete outcomes at all. Thanks again!!

Thank you a bunch, it helps more than you'd imagine!

You're the best - thank you!

Thanks for playing! You're not the first person to feel the outcomes disappear too quickly - I'll be pushing a fix for that really soon. No point in having all that text go unread :)

Have you ever wanted to fix IT problems for eldritch horrors? No? Too bad, you're hired.

You're the new SysAdmin, and your job is simple: process tickets, keep the lights on, and absolutely do not ask what happened to Marvin 

Ticket #404: User cannot find their soul.
Ticket #500: The printer is breathing again.
Ticket #237: URGENT - Floor 3.5 won't stop existing.

Swipe right to approve. Swipe left to deny.
Watch as your binary decisions cascade into consequences you couldn't have predicted, like how resetting Gary's password to GaryRocks123 for the fifth time has somehow summoned something in the break room.

Balance four metrics: Productivity. Budget. Morale. Entropy. Let any of them flatline and your shift ends permanently. Let Entropy climb too high and the building starts remembering things.

Features That HR Approved (Reluctantly):

  • 🖱️ Swipe-based card gameplay - Every ticket matters. Even the one about the keyboard pulsating with ectoplasm.
  • 📊 Resource management - Keep the company running while reality slowly unravels around you.
  • 🎮 Minigames - When entropy spikes, you'll need to redact forbidden documents, stabilize servers that have developed their own weather system, and hunt rogue data entities.
  • 💀 Death is a learning experience - Meta-progression unlocks new storylines and increasingly concerning revelations about what your employer actually is.
  • 📺 CRT aesthetic so crunchy it hurts - Your monitor is your only shield against whatever is watching from the other side.

The pay is bad. The hours are worse. The coffee machine keeps prophesying your doom.

You are employee #47. Or maybe #48. The numbers keep changing.
Punch in.
Process tickets.
Survive.

🎮 Play the Demo on itch.io: https://dadbodgames.itch.io/it-never-ends

💨 Wishlist on Steam: https://store.steampowered.com/app/4225400/IT_Never_Ends/

Thank you for your feedback friend. The full game has many, many more defensive items, weapons and armor pieces.  It also has meta-progression (the scroll of stitches which is an upgrade panel that will let you buy permanent upgrades) - if you like the demo, feel free to check it out on Steam where we're launching early access in july!