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cyber zombie

22
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A member registered Aug 04, 2017 · View creator page →

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Recent community posts

thank you for taking the time and reviewing my game

i think this is masterfully structured and writen, defintly will make for an intresting finished product, the only wird part is how heavely structerd the gamplay is

Thank you a lot i really appreciate it, i agree that the settings could use some more detail, sadly i left it to the end and was tierd by the time i got to it

cool to see diffrent takes on what is a gm

the everitng is on the map thing is really cool, didn't fully understand how you find the chalice

holy shit thats a lot of dice, took me a second to get that its a d6 was looking on to much games here i guess

cool take on the theme, though i donw really understand what the moon lord can offer witout a more refined character creation

mainly i like how caotic it can make the game, as players famble and try to fix there prophecies

great funny take on a bleak theame

i like the cold scale mechanic but with the best scenario is 50/50 to lose heat i think pepole might die to quick

yeah several dice, sorry for the no dc table, didnt have the words

really cool and uniqe idea using story magnets.

i think the moves system is really nice for the word efficiency, definitely makes the mechanics clear, maybe at the cost of rp

the reveal machanic is really cool

the cold as exhaustion mechanic is really nice though every three rolls might be too much

i really like the "dune" style light trading

hey, thanks for the feedback, definitely planinig to post a revised adition

tanks for the possitive feedback, sorry for the lack difficulty framework, only had so many words

you see very few rpg with gambeling as a main mechanic, cool to see one

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your use of theme is simply genius