I second all the comments made by thebigtabletop, and would just like to add that the typography and layout, although simple, really meshed well with the atmosphere I think you're trying to evoke with this game. An impressive amount of work for the time period. Good luck!
Play project
RUN!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #19 | 3.000 | 3.000 |
Use of Theme | #26 | 3.250 | 3.250 |
Overall Appearance | #27 | 2.667 | 2.667 |
Overall | #28 | 2.854 | 2.854 |
Quality of Writing | #39 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice job! I was hoping I'd see an alien invasion in one of the entries and here it is! I had a few thoughts while reading:
- Your intro was very solid. I knew exactly what your game was and what the players were going to do. I really appreciated that you included a table of contents. Really upped the presentation.
- Some of the more narrative bits could have used more time (48 hours... still recovering myself, I get it) and more description to set the tone of the invasion. One section, I felt the tone strongest was the Vena tech (in Items).
- Your developmental traits were pretty cool. I wasn't as sure about the Learn one as it might halt player progression. But perhaps not!
- I wanted the beasts, survivors, and Vena to all basically use the same character template... which they more or less did. I suppose when running the game you'd just X out stats that a certain NPC didn't have.
- You have so many mechanics that I found myself really enjoying. The time mechanic was felt cinematic. I always love when someone puts in a wound mechanic that punishes lost health and yours was solid. The age as level was a nice touch. Experiences and horrors I actually wanted more depth just to see where else it could go. And the EXP buy system.... jeez, you packed a lot in during the Jam period!
Again, congrats on finishing! You really packed some cool things in for not a lot of time.
Leave a comment
Log in with itch.io to leave a comment.