Heh, great job!
In case any players are looking for tips on that fight, could you explain your comp and strategy?
CummyStudio
Creator of
Recent community posts
The game actually had a system like that before. It was implemented in 1.6. It combined damage and healing into single instances before spawning the text, but I disabled it in 1.9 because I realized it was displaying absolute nonsense.
So I will either have to redo that system or add something like a "disable damage numbers during combat" toggle setting.
Hey, they can be cured, but depends on the type of transformation: High Affinity Transformations: Once transformed, you must complete the character’s storyline to cure them. This requires raising their Corruption Level to 100. After the final scene, you can use Distilled Holiness to cure them. Generic Transformations: These can be cured at any time using Distilled Holiness. Distilled Holiness can be purchased from Aura.
Hey, this is really confusing.
Does waiting for 3 days after starting the delivery trigger the encounter?
Or, if it’s already active, you can try recalling that mission, it should reappear in the list. Then save the game and restart it.
Also, before trying any of those, make a manual save (because your autosaves will overwrite themselves after 10 days).
Hey, no, there are no plans to release it for Mac, as I can’t properly sign the app, people would likely have trouble launching it anyway.
As for the error you mentioned, from what I understand Whisky is outdated, and there’s a newer free alternative. That said, I don’t have any experience with macOS, so I can’t really help with that, sorry.
>Where is the poll
We are running polls after update releases, for example during the last one, over a week ago, Miyabi won. The next set of polls will be after the next release.
>does that mean you would not add them even if they won?
If a character wins, we might implement them into the main story, but most often we add them with their own side-story.
>Also may I ask why no plans?
There are hundreds of characters to choose from, there’s just not enough time to even think about all of them ;)
Potency increases the base chance to apply an effect (it’s checked during combat). So, if your Resist is higher than the final chance of the debuff, it will never be applied.
However, you don’t know the base chance of enemies’ effects and skills (and most of the time they’re lower than 100%), and right now you can’t even check stats during combat.
Also, DoT damage checks against both pDEF and mDEF, and since it deals small amounts of damage but ticks very often, increasing pDEF and mDEF can potentially help (but probably not on higher waves).
I’m planning to add a proper info panel during the combat phase so players will have a better understanding of what’s going on. :)




