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CummyStudio

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A member registered Mar 03, 2019 · View creator page →

Creator of

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Heh, great job!
In case any players are looking for tips on that fight, could you explain your comp and strategy?

Hey, that boss is the final fight of the update, and it doesn’t unlock any new content for now.
In the next update, that fight will be nerfed as the story progresses.

As for Kafka… no spoilers ;^)

Hey, eventually yes, but there are no real plans yet. We also want to remake older still scenes into animated ones, like we already did with Artoria’s first scene.

Heh, it’s been like this since day one. Previously, only the poor low-level skeleton had Taunt, so very few people actually noticed it. :^)
But the description of the effect will be updated in the next build.

It is a known issue. ;(
Are you playing on mobile? You could try x3 speed instead of x4.

Hey, that’s just how “Taunt” works, it redirects unit’s targeting attempts :)

Hey, there are already plenty of animated scenes, we’ve been adding them for a while now. It’s just that some of the oldest scenes weren’t animated.

Yup, there’s a link to the Discord server in the "About" section on our Patreon.

Hey, those Corrupting Stones aren’t consumed when used, they’re just not available in every zone. The second and third stones double the amount of loot, and any additional quantity from rerolling area mods increases that amount even further.

Hey, assign her to the new Pet Slot in the Party menu. :)

Hey, yeah, it's a known bug.

The game actually had a system like that before. It was implemented in 1.6. It combined damage and healing into single instances before spawning the text, but I disabled it in 1.9 because I realized it was displaying absolute nonsense.

So I will either have to redo that system or add something like a "disable damage numbers during combat" toggle setting.

Hey, they can be cured, but depends on the type of transformation: High Affinity Transformations: Once transformed, you must complete the character’s storyline to cure them. This requires raising their Corruption Level to 100. After the final scene, you can use Distilled Holiness to cure them. Generic Transformations: These can be cured at any time using Distilled Holiness. Distilled Holiness can be purchased from Aura.

Eventually, yeah, sure. But not anytime soon. We have so many other new ideas we want to implement.

Hey, the only solution would be to add a limit to status effects, but that would also take away part of the fun...

Frozen Mountains has two types of zones: one is a normal 10-wave mode that drops gear only, and the other is a 999-wave mode that drops materials only, there you can farm reforge materials.

Thank you so much for the kind words!
I’m glad you’re enjoying it.

Hey, assign her to the new Pet Slot in the Party menu.

She’s supposed to be in her default form. Do you get any messages when you try to start the quest?

Hey, assign her to the new Pet Slot in the Party menu.

Heh, no. She’s a “normal” unit. Her fight is just scripted.

It is possible, yeah. That boss fight is basically the final scene of the update, and it doesn’t unlock any other content for now.

We wanted to add something for players to work toward IF they want to. In the next update, this boss will be nerfed as the story progresses.

Hey, yeah, you’re right, this is fixed in the next update.

Thanks for the report.

Hey, yeah, you’ll unlock additional characters and banners throughout the story.

Are you sure you’re not playing the very first version of the game?

In the main menu, in the bottom-left corner, there’s a game version number. It should be 1.8c. If there’s none, I honestly don’t even know where you got it from :)

Hey, check your mailbox and read the letter.

Heh, glad it worked out! :)

Are you playing on PC or mobile?

You can upload your latest save, I’ll take a look at it.

Hey, this is really confusing.

Does waiting for 3 days after starting the delivery trigger the encounter?

Or, if it’s already active, you can try recalling that mission, it should reappear in the list. Then save the game and restart it.

Also, before trying any of those, make a manual save (because your autosaves will overwrite themselves after 10 days).

Sikarugir (Formerly Kegworks)

And again, I don't have any experience with Macs, I just googled that error, and found that some users on Reddit had their "failed to load il2cpp" errors fixed. :)

Hey, no, there are no plans to release it for Mac, as I can’t properly sign the app, people would likely have trouble launching it anyway.

As for the error you mentioned, from what I understand Whisky is outdated, and there’s a newer free alternative. That said, I don’t have any experience with macOS, so I can’t really help with that, sorry.

Hey, yeah, I also always wanted to add hotkeys in town and during combat, but never had enough time to do so…

Well, otherwise that would be too OP :)

>Where is the poll
We are running polls after update releases, for example during the last one, over a week ago, Miyabi won. The next set of polls will be after the next release.

>does that mean you would not add them even if they won?
If a character wins, we might implement them into the main story, but most often we add them with their own side-story.

>Also may I ask why no plans?
There are hundreds of characters to choose from, there’s just not enough time to even think about all of them ;)

Heh, yeah, that other post sounds like you’re just really waiting for those characters.

Most of the characters we add are poll winners chosen by our supporters, so we don’t really control that part. And as for the main story - no, we don’t really have any plans for them. ;(

Hey, well, all three stats are important. You should prioritize them on Defenders, but other units should also have at least some of them. Also, some skills scale off HP.

Yeah, just do quests and build your town.

Hey, you can ONLY get characters that are listed on the banner, so you’ll need to unlock new banners if you don’t see the character you want on your current ones.

Potency increases the base chance to apply an effect (it’s checked during combat). So, if your Resist is higher than the final chance of the debuff, it will never be applied.

However, you don’t know the base chance of enemies’ effects and skills (and most of the time they’re lower than 100%), and right now you can’t even check stats during combat.

Also, DoT damage checks against both pDEF and mDEF, and since it deals small amounts of damage but ticks very often, increasing pDEF and mDEF can potentially help (but probably not on higher waves).

I’m planning to add a proper info panel during the combat phase so players will have a better understanding of what’s going on. :)

Hey, “Resist” reduces the chance of receiving debuffs, while “DMG Resist” reduces the damage taken.

You can also try consumable items. There’s a purification scroll that cleanses debuffs, and there’s also a passive consumable that increases the Resist stat.