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Crumblin' Cookie

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A member registered Mar 10, 2017 · View creator page →

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Specifically for game development I'ld recommend Unity Engine, it's easy to use and there's a whole bunch of guides, tutorials and documentation to help you get started. ( https://unity.com/ ) I prefer using the MonoDevelop IDE ( code editor ) while working with Unity, but it's possible to use ( and I think it has become the default editor in recent versions of Unity ) Visual Studio.

Visual Studio is a really great IDE, and free, it's far better than MonoDevelop in my opinion so I'ld recommend it first and foremost, even though I prefer MonoDev myself. :) If developing desktop applications I'ld certainly recommend VS, since it has built-in UI designer tools and include a whole lot more without the need to install a bazillion of add-ons.

Furthermore, I'ld really recommend reading some books about programing in C#- it'll help alot, going through a bunch of online tutorials targetting game development, and specifically development with a certain engine would probably work out allright- but it will likely take a longer time to learn it properly and to stand on your own two feet. To give two examples, click the links below. Pay your local library a visit to see if they have any books on the subject on the shelves! :)

https://www.readthistwice.com/book/c-70-in-a-nutshell

https://www.readthistwice.com/book/the-c-players-guide

No need to learn java before learning C#. As someone already mentioned they're both good languages, I personally found it easier to learn C# than java- that doesn't mean that this is true for you though, I'ld recommend you to try both languages a little to feel which one suits you the best. :)

Hello! I've created a project management tool, originally only for my own use but I recently decided to release it to the public aswell, for the simple reason that it exist. The idea I had for the program was to create a slightly less complex application for project management and remove alot of things that I never used in already existing applications and websites of this type. 

As I'm a solo-dev, collaboration and other online-features are not available in Solotility and will not be in future updates either. The application is and will be best suited for solo-developers, I leave such features to already existing ( and good ) platforms. :)

Anyways, to the point... I'ld really appreciate some feedback on this project- even though it probably won't be used by that many people I still wish to improve it and atleast provide as good an application as possible for those who might find it useful and favorable.

I'm looking for feedback in general, covering anything from design and workflow to features and functionality.

About Solotility

Solotility ( or Solution Organizer Utility ) is an application for planning and managing work related to game or application development, using the text editor and node editor. 

https://crumblin-cookie.itch.io/solotility

A few already planned features are:

- Export created dialogue node maps to .JSON or .xml files to allow importing them into games.

- More math-function nodes for planning/testing value-scaling in the Node editor.

- Setting up custom work item labels ( Determines the color and icon of a work item in the dashboard, currently only the pre-defined "Task", "Note", "Bug", "Feature" and "Node Map" exist. )

- I'm currently working on a Help Manual / Documentation, as said this project was originally only for my own use so I didn't really consider documentation from the start of it .__.' 

Anyways, sorry for the wall of text- I hope it wasn't unbearable to read through. Any and all feedback ( or criticism for that matter ) is appreciated and thanks in advance to anyone who wish to help me out! :)

I'm using the Unity5x engine, I favor MonoDevelop when coding, although I use Visual Studio when I need to create extra devtools and I haven't managed to get Stetic UI designer to work for MD :( 

For asset creation I use Blender and GIMP

I previously used Azure Team Services for project management, but I recently began creating my own management tool for the fun of it, and also to remove alot of the stuff that I never had any use of in Azure. Difficult to not see it as my favorite management tool considering I'm able to tailor it completely after my own needs...

I'm using another tool I created for fun (GIFSnapper) to capture and generate GIF animations on screen for content to dev. logs, and to record videos I really like OBS Studio

Demox

I'm developing a planning & organising tool as a side project, suited for solo-developers. It's completely free and has a few useful tools to structure work and to-do lists.

It's available in an early version, I intend to add more features and improve the tools more in the future, whenever I get some spare time! :)

https://crumblin-cookie.itch.io/solotility