Fun basis for the game!
My longest, in a couple runs, was surviving for just over a minute.
I think the missiles always spawn on the same location, no? if yes, maybe add some randomisation to that?
I love the concept of playing a potion jugging maniac. The protagonist looks adorable, too!
If you decide to continue development, I'd recommend somehow hinting at the effect of the drawn potions. Right now, if I saw correctly, every potion looks the same so there's no point in selecting a specific slot 1, 2 or 3 because you never know what effect can happen. It would be cooler to make the potions a little more distinct (doesn't have to be super obvious) but you can only get rid of the potions by drinking them (otherwise you could just cycle through until you only get good potions)
Wow it seems super ambitious to make a VR game in such a short timeframe!
It was very fun but pretty hard!
I think I know the level Julius (P3ntest) is referencing. The one where the exit is on the far right with interspersed islands in there and right at the beginning you have a jumping box. The only way I could beat it was to yeet the blobos to the exit portal by holding the jumping box into the terrain and at an angle.
...unless there's a way to move the camera without moving my physical body into my wall lol
The mouse sensitivity is way too high. Other than that, I didn't find problems with the controls.
This gives "it's a game", but as a first game it's totally viable.
Although I would beg you to check your spelling of most of the description text on the page. It's hard to read due to so many spelling errors
Love the art style, the music and the concept!
I found two major bugs:
When I tried buying these brown shards once, without having sufficient money, the shards would still appear in my inventory and I couldn't get rid of them any longer, so I had to start over.
The Mars Shop and the Best Best Shop both give you 10k and 100k when you buy their upgrades lol
The setting and general concept is amazing. I also loved how immersive it is with the weird names and lore attached to everything.
BUT: I lost my first round simply because I didn't know that you had to spam-click when selling items. And the time pressure is so immense that there's no way I could appreciate all the little fun text without losing.
If you continue the development or make a similar concept in the future, I'd love to play it. It gave me the same feeling as when playing Hardspace: Shipbreaker. In fact, I now will play a couple rounds of that!
I liked it! You did great work with the a capella sounds, especially the birds!
Unfortunately, I had to close out of the game after completing the objectives, because I just couldn't find the ship I was supposed to get back to.
Oh and when the enemies hit you, you do get respawned but with some(?) of the progress still intact, so you can place much more than just six scanners.
It took a few tries, but I made it to five successful expeditions!
I can't tell if it's buggy or if the game really doesn't have any audio.
Also, I'm not sure how the pickaxe item is useful. I used it to remove a mountain (which would be worth +10 if submitted), to gain +5 but the /16 limit still kept the +10 of the mountain in memory, causing me to bust on my next draw of a +8 card.
Thank you
You're right, with every destroyed equipment, the researcher gets an increased vision cone and move speed and after three (so with two remaining) he's just straight-up faster than the player. I couldn't figure out in time how to make him navigate obstacles or try to cut off the player instead of just running (or "menacingly floating") in a straight line, so without making him faster than the player, there was almost literally no way to lose. I'll definitely rework the kind of difficulty when I continue working on it!
A very good start to your game dev journey, I'd say!
I love everyone who took the A Capella wildcard, but I wish the audio was louder and possibly more varied. On my first playthrough I didn't even notice there was audio and I had to turn my speakers all the way up to even hear it at all (at that same volume my downstairs neighbour and possibly his downstairs neighbour would be able to hear, say, YouTube videos or other games lol)
Heya, very nice blood splatter effects! They're perfect for my use-case!
Currently one of the images is part of my "Learning Godot"-game. I'll give proper attribution once I manage to make a "Credits"-Screen work lol