Thank you
You're right, with every destroyed equipment, the researcher gets an increased vision cone and move speed and after three (so with two remaining) he's just straight-up faster than the player. I couldn't figure out in time how to make him navigate obstacles or try to cut off the player instead of just running (or "menacingly floating") in a straight line, so without making him faster than the player, there was almost literally no way to lose. I'll definitely rework the kind of difficulty when I continue working on it!