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Mhmm I'll see if I can get the holding space suggestion implemented.

The "destroyed" counter is planned, I just couldn't figure it out until the end of the jam.

Thank you for the technical suggestion! Currently I only understand what some of these words mean but hey that's why I'm still learning lol

(+1)

Here’s one tutorial on using proximity fade: https://www.youtube.com/watch?v=zvoQqhLeans I’d recommend putting it on the cone and just following along and tweaking it to get an understanding of what’s happening. It’s really satisfying when you start building up a bag of shader tricks, never stop being curious and learning!