The setting and general concept is amazing. I also loved how immersive it is with the weird names and lore attached to everything.
BUT: I lost my first round simply because I didn't know that you had to spam-click when selling items. And the time pressure is so immense that there's no way I could appreciate all the little fun text without losing.
If you continue the development or make a similar concept in the future, I'd love to play it. It gave me the same feeling as when playing Hardspace: Shipbreaker. In fact, I now will play a couple rounds of that!