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I love the concept of playing a potion jugging maniac. The protagonist looks adorable, too!

If you decide to continue development, I'd recommend somehow hinting at the effect of the drawn potions. Right now, if I saw correctly, every potion looks the same so there's no point in selecting a specific slot 1, 2 or 3 because you never know what effect can happen. It would be cooler to make the potions a little more distinct (doesn't have to be super obvious) but you can only get rid of the potions by drinking them (otherwise you could just cycle through until you only get good potions)

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Yup, it was definitely meant to be clearer what effects you were getting but we had to leave a lot on the cutting room floor because of time constraints. Each potion has a negative and positive effect, the idea being that you’d know the positive effect you’re getting and would adapt to whatever the negative effect was. Right now it’s a little crazy since you don’t know what you’re getting at all!