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A member registered May 11, 2022 · View creator page →

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I had a lot of fun with this, it was really addicting. I liked how every upgrade had it’s own visuals and that the soldiers each had a little variation. I played through the whole thing and unlocked everything, I really liked tinkering with the squad equipment. With games like this I think it’s tough to get the balance right to keep it from getting tedious but I think you nailed it! :)

The game looks great, the intro and the monster sprites especially! The rooms remind me of planning out base layouts in the old xcom games. I was a little sad to see the mechanics weren’t actually implemented, but I really like the idea. :)

I though the export was broken, but it just needed a moment to load thankfully! I liked the windows 95 UI on the computer and also the idea of this 10 foot tall mutant politely asking for an unfathomably stupid miniature cow was very funny to me.

Thanks so much! I actually wished we could implement more levels but designing interesting puzzles is so tough. And you can thank our playtesters for those markers, they had to suffer a lot before we figured out how important the markers were. :)

Cool idea, I just sat here watching the little guys duplicate. I wish there was an explanation of the mechanics though, I was a little confused on what options to pick for the mutations and I never figured out what the temperature did.

Audio volume for sfx was a little inconsistent, I wish there was a volume setting. I was not expecting to get absolutely pulped when the monster caught me, that actually made me laugh. I’d give the death animation five stars if I could.

I really liked the frankenstein model, the animation was great. I don’t think you needed the light puzzles, you had a strong concept with the mutation levels. I enjoyed those a lot, especially the last one I wish there were more like that!

Yup, it was definitely meant to be clearer what effects you were getting but we had to leave a lot on the cutting room floor because of time constraints. Each potion has a negative and positive effect, the idea being that you’d know the positive effect you’re getting and would adapt to whatever the negative effect was. Right now it’s a little crazy since you don’t know what you’re getting at all!

I really liked the perspective inside the diving helmet. This definitely needs a fullscreen option! I downloaded just to run it in full screen but the effects don’t load properly. :(

I liked the QTEs even though I’m pretty terrible at them :). I also really liked the last fight!