The game looks great, the intro and the monster sprites especially! The rooms remind me of planning out base layouts in the old xcom games. I was a little sad to see the mechanics weren’t actually implemented, but I really like the idea. :)
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Dr. Morpho's Final Experiment: Escape from the Mutation Chamber jam comments · Posted in Dr. Morpho's Final Experiment: Escape from the Mutation Chamber jam comments
Yup, it was definitely meant to be clearer what effects you were getting but we had to leave a lot on the cutting room floor because of time constraints. Each potion has a negative and positive effect, the idea being that you’d know the positive effect you’re getting and would adapt to whatever the negative effect was. Right now it’s a little crazy since you don’t know what you’re getting at all!


