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A member registered Feb 02, 2026 · View creator page →

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I eventually understood what was going on, I think. Every time I put the ball in the hole, I score a point (also a ball), that also counts for the bridge. However, you can pay with these points for extra balls and/or multiplier bonus, by pressing the cubes. So you build the bridge faster, but you pay parts of the bridge to increase the speed of building.

It took me a bit to figure out what was going on, but I just pressed all buttons and ran around. That could need some improvement I think. I also don't know the details and the numbers, which were unclear (why are there three boxes?).

However, as far as incrementals go, there might be something here. I would still just give one ball each time, since multiple balls just make it harder to gain points, as they bounce off each other. And then make different courses, items, power-ups, automatic-golf-paddles, etc.

Game is an intuitive first-person shooter. I can see you shoot more projectiles by picking up blue, and gain health by picking up red, and the boots give you more movement speed. Classic that there is a lock, and that you need to find the key.

Would have liked to see the enemies have a more clear attack and die animation. Now I just tried to stay away and blast them as soon as possible.

For me, the strafe buttons A and D where not doing the right thing. They move me diagonally forward while not holding W?

I died at the tower, where there are various enemies around you. Did not know what to do there. I think I went too close to the tower. But all in all it was a fun little experience :) 

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I think the start is good, where you make the player draw a path, so the player knows the main mechanic. However, the second level throws too much things at you at the same time. Took a while before I understood where the carriages were spawning. You have upgrades (I think? blue?), range (and damage? green) and you can also directly draw paths from spawn to the towers (is worse than getting the bow/green first?).  Giving everything green arrows seems as the optimal strategy, but got overwhelmed fairly quickly. Some enemies stay out of range. My advice would be to introduce each element one at the time, and make the player notice what changes each time.

Thanks for your comment! We think you ran into the same problem as MurderWho. It seems that the mouse is not captured correctly when not playing in full screen. Please put the game in full screen during the loading screen or during the intro cinematic, so the mouse gets captured when the game starts. This should work 9 out of 10 times. We will fix this after the game jam, together with all other good feedback we have received.

Thanks for your comment! It seems that the mouse is not captured correctly when not playing in full screen. Please put the game in full screen during the loading screen or during the intro cinematic, so the mouse gets captured when the game starts. This should work 9 out of 10 times. We will fix this after the game jam, together with all other good feedback we have received.