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(+1)

I saw the game on the stream, and I wanted to play it for myself. I think it is a great game, and finished it. My only suggestion would be to have the things you do at the start become automated more quickly. The snail is not doing that much and is very slow (although makes sense, since it is a snail). Eventually the player is juggling a lot of different things at the same time: Keeping their units alive, getting the black goo, using coins, spawning new units, looking at the battlefield. Of course, this is a matter of preference, but I felt like there were not enough moments to relax and just watch the warriors fight the monsters.

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Cool! Sorry, the snail is supper bugged in the jam version :x it is super slow and stops on the screen corners, we fixed it and buffed it for the next update. Also, you can revive your units without potions, which changes the game completely, but it is really hard to find out in the jam version. You can shake them to wake them up. We are making this mechanic more intuitive and teaching it more clearly on the next version.

We ware not aiming at an incremental, sit back and relax, tower defense style game. We wanted the player to feel a pressure to keep moving the units, using items and so on. But as we playtested, we feel like the balance of the game doesn't help at all on this side. The levels are hard and too tight to succeed, so you are always 'behind' on what you should be doing, making the player feel overwhelmed and stressed. We are updating the game soon, and we wanted to test the new balance, hopefully it will have more moments to relax.

Thanks a lot for the time and feedback! It was super useful and validated some points for the next update :)