I would suggest making the game less random. Level 1 is fine, but for level 2, enemies come from everywhere and can hardly be dodged. Also, rats seems to be weirdly stuck in walls. (tried to screenshot it, but isn't visible on a screenshot) I watched CheeseOnCheese's video after I played the game, and I noticed the "wall of rats" in level 2 is passing him a lot later in the level. Maybe check if everything is not frame-rate/fps dependent?
I do like the idea and the random pixel and paint art.
Viewing post in Rat Cat Run jam comments
The game had an update patch where I reduced the rat doomwall speed, that's prob why there is a discrepancy between CheeseOnCheese's video. The speed is in the _process(delta: float) -> void: function
There's a hop function that was made for the rats early on by Gigglez but they sadly can't climb walls
there are approximately 3 million rats in New York
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THANKS FOR PLAYING!!!!