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cramgames

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A member registered Aug 25, 2015 · View creator page →

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There are no good endings to this game, I gave it only bad ones as a silly Halloween gimmick. :)

oh strange! thanks for informing me, will investigate!

I'd like to submit this to the free collection if that's ok! I want to show my support any way possible:

https://cameronhgamedev.itch.io/the-way-home

Thank you very much!

(1 edit)

Hey there!


I've been making a lot of short Twine games recently to help improve my writing, explore the engine and generally just for fun. Here's one I wrote yesterday to celebrate Halloween called Escape - A Halloween Game, and even though the date's passed, I'm pretty proud of it as a (hopefully!) fun creepy little interactive fiction.

The game is purely text-based and in it, you play as a captive trying to explore where you've been captured and trying to escape if you can. It's fairly short and a little bit rough but hopefully you'll enjoy! It's got multiple endings - some more gruesome/creepy than others - depending on your choices and how you explore the small world.


Here's the link to the page: https://cameronhgamedev.itch.io/escape-a-halloween-game

Enjoy! :D

Thank you! I'll give it a listen later today but what you've said here is already helpful and a good start.

I'll keep all of that in mind when developing my portfolio. Thanks again!

Hi,

I'm looking to land a job as a producer in the games industry once I graduate from my Masters and I had a couple questions I wanted to ask. What would you say are the most desirable qualities for a producer in a team and what would you say is most important for them to bring to a project? If you were looking through a portfolio of a producer, what would you look for?

Apologies for the large number of questions but as I'm developing my portfolio, I would like to know how to tailor it and create it for the industry.

Thanks.