The game window is a Viewport node, with the game itself added as a child of the viewport. The viewport is set to render at 64x64 pixels and I use a script to draw it as big as possible in the window. The background is just a checkerboard pattern added behind the rendered viewport.
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Thank you! You can actually hold down the tool or interact keys and press an arrow key to face that direction before letting go to use the tool or interact. Your suggestion of just tapping a direction to face that direction would be good too. Making the inventory work well at such a low resolution was the hardest part of making this game, so it's got a lot of usability problems.
I have a soft spot for traditional roguelikes, and this game fits that spot well. The graphics are nice. The gameplay is very solid. I've enjoyed playing it a lot. Great work on this game.
I did notice the game was made with Godot. I've been learning this engine for a while now. But roguelikes are something I've struggled with. I was wondering if you would mind releasing the source for this game? I would love to look at it and learn from it. But I understand if you don't want to release it.