oh wow thank you! I'll make sure to test it out later :) you're so awesome man!
Thornmaster
Recent community posts
I'm having an occasional issue I can't seem to replicate. My summons basically all have the 1 time a battle option. Sometimes when I try to summon they just don't appear and just go on cooldown. It seems to usually happen if a summon previously died the last battle and i try to summon it in the next one. Here is the debug while it happened. It seems to still think the summon is dead i think?
Is there a way to make it so that when a summon replaces an actor and finishes the battle, that the actor that was replaced gets the exp the summon got?
Like actor summons and replaces self with idk Demon, Demon kills enemies. But the exp all goes to demon. Is there a way to get it to go to the actor?
When you do a solo summon, do you keep the buffs from equipment your summoner had on or not because its a different actor?
also when the summons scale with your stats does that include the stats gained from equipment?
(i tested the scaling thing and im pretty sure they include the stats from the equipment, thats right?)
Good news, it does seem to work a lot better now. I went through about 8 summons before it slowed down to around 80 fps. So i'd say thats good enough. I will warn anyone who uses it though. You have to turn lighting effects for visustella in battle off. and the battle cursor/horror effects. They will conflict now. (not sure why it fights battle cursor).
Thank you for the assistance as always :) The level thing is very helpful for what i wanted <3
The fix worked so it is no longer crashing, but I am having one smallish issue. Every summons seems to drop the fps by a decent chunk. One during a fight is fine, 2 is like down to 60fps from 144 and then 3 or more just seems to park it at around 20.
(they dont have to be at the same time either just in the battle) Sort of feels like if you left a bunch of parrallel proccesses running at the same time.
my bad it was a conflict with an auto triggering skill that caused the issue. I fixed it. But i've run into a different bug.
When i have a summon out like the little skeleton. and then i transform my actor into a "solo" mode transformation. and it dies, Instead of bringing the summon and the character back out, it just starts the defeat screen.
(this is a picture of when the solo mode is killed)
no no im saying that when a character summons a summon with the plugin. They can no longer act. Im using the ATB. In the engine I use the
Action mode
SO like when the bar fills up the character who summoned something, cant act. It seems to be a bug that happened with the update.
(the bar fills up to do an action, BUT they can't take their turn for the whole game) Seems to be some issue
Still using visustella battlecore if that affects something in that.
(sorry im bad at explaining. (previous version did not have this issue)
actually putting it right above the plugin has forced two of them to work weirdly enough? the skills one wont work but the amplify and throwing one will work so i should be able to just work with those( edit actually while it did fix that part i ended up breaking something else oh my game is truly heldtogether by duct tape)
So i gave it a test where i loaded it before visustella and it worked but your plugin didnt work. Your summon command doesnt appear.(i forgot the default name since i called it transform) So it seems like both of them want to use the same thing? But yeah basicaly
before visustella the alchemy works but yours doesnt, after visustella, yours works but alchemy menu doesnt.
it is dependent on the itemcore and battlecore idk if that helps but those are its dependencies

so this is supposed to come up when is select the skill, but it does not with the plugin activated. this comes immediately after using the skill.
but with the plugin , this does not popup and it just uses the skill and no item menu
so i click alchemy test and then that menu is meant to popup but with the plugin it doesn't basically

Hey it's me again sorry to bother, but i was just wondering does this do anything strange to the menus? I was using visustella's Item Concotion Skills and a menu is supposed to popup when i select the skill and let me insert two items to make the skill happen. But with your plugin it seems to stop that and just make it go through automatically? I was testing it out today.
The level part is working good but I seem to have a bug. When I use (solo) mode im getting this when the summon dies and it tries to readd the actor. 
