thank you very much :) and its going well, hope its going good for you too
Viewing post in Kadajah's Battle Summon System for RPG Maker MZ comments
Just to make sure I understand correctly,
(No Wait mode) You would like that when the character transforms into another character through solo mode, it is still that character's turn, allowing them to act immediately after the transformation, right?
Just to confirm, are you using the base plugin or the ATB version?
Thank you for your message, we will adjust it to meet your needs!
no no im saying that when a character summons a summon with the plugin. They can no longer act. Im using the ATB. In the engine I use the
Action mode
SO like when the bar fills up the character who summoned something, cant act. It seems to be a bug that happened with the update.
(the bar fills up to do an action, BUT they can't take their turn for the whole game) Seems to be some issue
Still using visustella battlecore if that affects something in that.
(sorry im bad at explaining. (previous version did not have this issue)
I ran some tests here with VSCore and Battle, and in none of the tests did I observe the behavior you described. Could you please check if I missed anything in the tests?
Is there a situation I need to reproduce exactly to make this happen?
I added some modifications to a separate file called Kadajah_BattleSummon(Test).zip. It contains a specific script to clear the phantom action queue each turn. Could you download it and test if that solves your problem?


