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Hey bro, how's it going?

I'm going to add the option to the plugin parameters to disable the "Leave" option. It's going to my to-do list and should be ready in a few days at most. I'll let you know when everything is okay, alright?

Thank you for your message and for all the support.

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thank you very much :) and its going well, hope its going good for you too

Hey Bro, the update is ready, both the js file and the ATB are updated to have a visibility parameter for the Leave command.

Please download the file and test it.

SO using the attack based wait command. When the character summons something he can no longer act. The bar will fill up/stay filled but only the other character or summon can move. If i Use the solo mode summon though the changed actor can still act. 

Just to make sure I understand correctly,

(No Wait mode) You would like that when the character transforms into another character through solo mode, it is still that character's turn, allowing them to act immediately after the transformation, right?

Just to confirm, are you using the base plugin or the ATB version?

Thank you for your message, we will adjust it to meet your needs!

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no no im saying that when a character summons a summon with the plugin. They can no longer act. Im using the ATB. In the engine I use the 

Action mode 

SO like when the bar fills up the character who summoned  something, cant act. It seems to be a bug that happened with the update. 

(the bar fills up to do an action, BUT they can't take their turn for the whole game) Seems to be some issue 

Still using visustella battlecore if that affects something in that. 


(sorry im bad at explaining. (previous version did not have this issue) 

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I ran some tests here with VSCore and Battle, and in none of the tests did I observe the behavior you described. Could you please check if I missed anything in the tests?

Is there a situation I need to reproduce exactly to make this happen?

I added some modifications to a separate file called Kadajah_BattleSummon(Test).zip. It contains a specific script to clear the phantom action queue each turn. Could you download it and test if that solves your problem?

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I'm using it to summon a different entity as well. Here let me 

So when i do that. The character's blue bar which is the atb gauge. Stays full and doesn't let him perform a turn anymore. When i summon something like this. (the summon does his turn fine but the character does not get to act anymore).

Please send me a screenshot of your summoner's configuration.

Is ATB compatibility enabled in the plugin parameters?

Is the engine mode also ATB, correct?



yeah i enabled atb mode. it is atb.  The main character 's bar just  stays full instead of filling up and acting. But the summon does his turns normally